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About PipeWorks
Snapshot
A short and bitter-sweet 2D platformer set in a coffee factory run by a tyrant chinchilla, an apprehensive guinea pig, and a determined weasel!
Story
An unpaid and overworked robot who is happy to do his job, D.W.I.O. must clean up an infestation of sewer creatures moseying through the Coffee Co factory and recover precious coffee beans. Was the infestation a work of sabotage by Top-Hat Tea-Rex, the CEO of the competing monopoly? Will Coffee Co keep growing as a peaceful, non-aggressive corporation? Perhaps.
Uncover the story of a conspiracy against the factory through 3 cut-scenes as you progress through the game. Dismay, dishonesty, and death are abound!
Gameplay
Explore 10 levels worth of content, repair broken pipes, and use the steam found throughout each level to jump when protected by heat armor, lest your circuits fry!
At the end of each level, after all leaks are fixed and all valves are shut, send what's left of the coffee supplies found locked away to the main factory floor! Here you can see your progress as the central coffee bean storage fills up.
As you progress in restoring the factory, you will begin to meet the critters that have infested the game world. With 2 unique enemy types to learn and defeat, each critter and level brings new twists to the game mechanics that you must overcome!
Once all coffee supplies have been collected, all leaks have been repaired, and all valves have been closed, fight in a final boss-fight against a giant raging monster snail! With the death of the gargantuan snail, the infestation shall be defeated!
Don't forget to fuel up on a refreshing beverage of coffee after clearing a level*!
*Coffee Co is not responsible for any hardware malfunctions or illness.
Summary
- 10 levels to clear
- 2 unique enemy types
- 3 cut-scenes
- Ability to drink coffee
- 10 music tracks
- 1 boss-fight
- Death, despair, and corporate greed!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise the game's cool aesthetic, engaging gameplay that requires strategic thinking as difficulty increases, and solid level design despite some challenging moments. The main complaint centers on a critical bug where cutscenes fail to progress, forcing players to replay boss fights, though the core gameplay itself is described as enjoyable and well-crafted for its length.
I'm so proud of you Zach for making this amazing game (It's me Amber lmao), I really enjoyed it. It has a really cool aesthetic and is fairly short but great for what it has to offer. Some of the last levels were frustrating but they were do-able. One complaint I do have though is the cutscenes are bugged out for me and didn't go forward, which after I beat the final boss, I had to restart the game and do the final boss all over again. But other than that, really good game! I wish I could've seen your presentation today!3 found this helpful
ZACH I love this game, no joke either. I got to like lv 8 in 20 mins and replayed some of the other levels back again. And I can say I love it. You let me play your game when it was in alpha, and I instantly like it. I like partially bc you're one of my best friends, but I'm also a sucker for great indie games. When the floating enemy type is introduced it adds a new element that's kind of frustrating but totally manageable, you actually have to think about certain strategies to progress. Overall, 10/10 would recommend. Can't wait for your future products, I'M honestly psyched!!2 found this helpful
Amber persuaded me to buy this game. Cheers!1 found this helpful
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