

Whispers of a Machine
Clifftop Games · 2019 · Adventure, Point & Click, Sci-fi, Detective, Female Protagonist
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About Whispers of a Machine
Investigate brutal murders connected to an illegal AI superintelligence plot as Vera, a cybernetically augmented agent whose psychological choices reshape her abilities and unlock multiple solutions to puzzles and mysteries. This Nordic noir point-and-click adventure stands out with its branching augmentation system, hand-drawn pixel art world, and morally complex narrative where your investigative style determines both the story and how humanity's future unfolds.
Complicating things, a great loss from Vera's past comes back to haunt her, making her question her own sanity and everything she stands for.
As an agent of the Central Bureau, Vera is equipped with an advanced nano-substance called Blue. This rare and sought-after technology allows her to develop superhuman abilities adapted to her psychological mindset.
Choose your playstyle and utilize these augmentations to investigate, gather information, and solve puzzles with multiple solutions.
Will Vera’s unique blend of skills and intuition be enough to solve the case, or will she discover that things are more ambiguous than they seemed? In this emotionally gripping story with existential twists and multiple endings, Vera's actions will have monumental consequences not only for herself, but for all of humanity...
INVESTIGATION, AUGMENTED:
Will Vera approach situations with a more empathetic, analytical, or assertive style? Your choices will impact her augmentations and subsequent puzzle solutions.A POST-AI FUTURISTIC DYSTOPIA:
Immerse yourself in a realized world of beautifully hand-drawn pixel art design and gorgeous settings influenced by the Nordics.POINT-AND-CLICK INNOVATION:
A groundbreaking entry to the point-and-click adventure game genre by the experienced developers of Kathy Rain and The Samaritan Paradox.PROFESSIONALLY VOICED:
4,000+ lines of dialogue with full English voice acting, directed by Wadjet Eye Games' Dave Gilbert.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A noteworthy criminal case P&C game, set in a post AI apocalypse world. Rich dialogue with good voice actors. The puzzles are engaging enough to keep you brain engaged. Puzzles can also be solved in multiple ways, depending on the skills you have developed. You get pretty good hints for all the puzzles. But there was one time I got stuck: [spoiler] the two kids near the junk yard. Quite tiny detail you have to focus on there, and the vision mechanic only applies once for this specific purpose (in all other instances it is used to see in the dark). Could there maybe be more places where the vision mechanic is used to see things from afar? Just to get the player familiarized with it better? There could also have been a couple of more hints at this spot with the two kids, especially considering how many hints other puzzles got.[/spoiler]. Overall I can absolutely recommend this for fans of the genre.
Strange and enjoyable story.
I liked the story and the style.
Masterclass. Beautiful. Writing and acting are stellar "as usual" I want to say. And the different paths?! FOR REAL?! So... dialogue/action choices put you on one of three paths. After a while, the active path will change some dialogues that you can't choose. And you'll get different tools to advance the story. First playthrough was so satisfying when I just chose what I thought would make sense for what I thought I understood of Vera. Even more changes per playthrough than in Kathy Rain? Making "farming" the achievements even more enjoyable? Yes, please! Hints for achievements are good, except one in my opinion. I now have a Clifftop Games category in my game library. Can't just let them in the general "Point&Click" category.
This is a excellent adventure game. It has an intriguing plot and excellent world building - a world which the game reveals to you gradually. The gameplay mechanics are interesting with unique abilities through augments. There are different paths through the game based on a 3 pointed personality system. This does change how various puzzles can be solved, but if I'm honest it's just a gimick. The overall plot is entirely dependent on the final decision, so going back to try other paths isn't interesting. The paths aren't story related - just different ways of solving certain puzzles. So on paper it's a good concept but in practice it's redundant. Just play the game in your preferred style and you will reach the end. There are 3 endings to the game. They're all quite short and if I'm honest for the build up they're a little disappointing as they're open ended; two are a personal ending which does fit reasonably well and another is a larger impact but being left open ended is a little disatsifying. That may just be be though - I think it's always difficult to land the ending of a narrative adventure, so thats probably why the more personal ending landed better for me. The game has…
If you are paying full price for this game, I recommend against it, however, if it is on for less than 5 dollars (75% off at time of writing), I would say this is an excellent purchase, and worth the money. Art wise, this game looks fantastic. Characters feel real in this world, and the toned-down details of the world-scenes let your imagination run a little bit. It's got its own style, and that style is consistent across the entire game. I enjoyed the topic itself immensely. It does a decent dive into pre-2022 conceptions of AI, and pulling forward that idea into a post-apoctalyptic future, where humanity has largely moved on, but still has some scars from the past. The only major thing that takes down the value for me is how the game ends. I will not spoil the ending, but suffice it to say that it feels like there is only one true option, and it just didn't sit as well as I think it should have. The game also has a choice system, but it only really builds during the start of the game, and I honestly don't think it really affects anything other than a single interaction. Probably could have been left out entirely. All else considered, if you enjoy a puzzly point and click (or…
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