Project Demigod

Project Demigod

Omnifarious Studios LLC · 2024 · VR, Action, Combat, Physics, Superhero

PC
Mostly Positive70% · 373
Best price
$19.99
lowest tracked $14.99
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$19.99
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Screenshots

About Project Demigod

Project Demigod is a physics-driven superhero sandbox with limitless possibilities - now with social multiplayer! Pick from a huge range of powers including flight, strength, super speed and more. Visit massive locations from cities to arenas and take on missions, fight enemies and enormous bosses.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 31, 2026
gg
1 found this helpful
Recommended May 23, 2026
Great game. Obviously there are a couple bugs here and there but its still super fun. You can literally do whatever you want
1 found this helpful
Recommended May 20, 2026
amazing vr game for anyone wanting to mess around with superpowers. started on my valve index, kept playing on my quest 3, and will keep playing when i can get a steam frame.
1 found this helpful
Recommended Jun 27, 2026
One of the best VR superhero(or supervillain) games on the market, ignore the haters.
Recommended Jun 17, 2026
hi
Recommended May 17, 2026
This game is still being updated, and having bought it today, I'm very excited about that. I'm amazed this isn't a more popular game, since the concept is such a huge and crucial part of what everybody wants to see in vr. There's also dragonball stuff. The combat can be really heavy or light depending on what power you're using, and what enemy you're fighting. The enemies are the current weakpoint in the gameplay, which is pretty big of course. They have very few animations that aren't blended quite yet, and their attacks aren't very precise or accurate. I haven't come close to actually feeling like I was fist fighting any of the enemies in this game. Much like superhero movies, I suppose, the focus is on the bigger picture right now and you'll mostly end up doing bigger moves with your entire character moving instead of just swinging arms. For example, if you're fighting the flying fighter enemy, they don't fight up close as much as you'd expect. They hit your general personal space once, knock you back, and fly back over to where you went. If you want to hit them, you have to move towards them. They attack you as soon as they get to you (which makes sense, but doesn't allow for…

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