

Project Glitch (2018)
Rithm Gaming · January 23, 2018 · Indie, Simulation, Adventure
Buy Project Glitch from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Project Glitch — official stores
Project Glitch price by region
Project Glitch costs £0.79 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, €0.99 in Europe (EUR), CA$1.19 in Canada, NZ$1.29 in New Zealand, R$2.29 in Brazil and zł3.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.79 | £0.79 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| €0.99 | €0.99 | — | 1 | |
| CA$1.19 | CA$1.19 | — | 1 | |
| NZ$1.29 | NZ$1.29 | — | 1 | |
| R$2.29 | R$2.29 | — | 1 | |
| zł3.59 | zł3.59 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Project Glitch
Job Description: Some say that being a Play Tester is the easiest job in the world. Here at GDI we do not pay our Play Testers to have fun with our games and sit around all day long. You must be diligent in your playthroughs, providing a keen eye for little details, things that most people would miss. Types of glitches you will be responsible for properly identifying include but are not limited to:
- Questionable Physics / Collision Detection errors
- Painful Graphical anomalies / Visual artifacts
- Silly Logical errors
- Horrendous Frame Rate Issues
- Obvious mistakes that are just flat out wrong
- And many, many more.
Position Requirements:
- Excellent observational skills and perception of details
- Highly experienced with video game concepts and gameplay mechanics
- Understands the basic underlying technology used to develop video games
- Impeccable written and oral communication abilities
If you think you possess the necessary skills and experience to join our staff at GDI, apply today by clicking the Buy Now link below*. While the position is unpaid, upon completing bug reports for all games in Beta stage, we will reward you in other means.
*Note: there will be a small application fee encompassing regular processing and administrative tasks.
**Your workday will vary based on speed, efficiency, and experience, but the average is about one to two hours
Project Glitch — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The premise of the game is really interesting and cool - I’ve found the process of testing my own games to be engaging and often surprising and amusing, and I love the idea of tasking players with doing this. However, I found that Project glitch failed to engage me. The game didn’t ask enough of me. It mostly told me exactly what to do, and when I succeeded It was not due to my actions or intentions. I was a character following a script - not an agent who makes decisions, solves problems, or explores the game world. All this might not have been much of a problem if I found the game to be consistently funny, but most of the jokes fell flat. I suspect this is because they were centered around the game being buggy - which was totally expected from the beginning, thus didn’t violate my expectations. These gags were usually too predictable to be funny - follow instruction, bug happens, follow instruction, bug happens, follow instruction… and so on. The game would be way better if it was a scavenger hunt, rather than a series of levels which the player is directed through. Fans of Goat Simulator and similar games might find Project Glitch funnier than I did. And developers in sear…6 found this helpful
The idea of experiencing a game from a playtester perspective is one, that made me curious. Sadly, this one can't keep up. Instead of checking the gameworld for inconsistencies and problems, that might arise of oversights and unexpected player behaviour (maybe even with occasional updates, that fix some errors and implement a few new ones), this game is rather a lineup of minitasks with each ending on a bug. While the pricing is a reason to keep expectations low, being led through short levels, where instead of a victory screen the reward is a bug report, does neither feel satisfying as a game nor as a testing simulation. Also the graphics make me motion sick. This could have been good. But to get there, one would need to create the whole game anew.3 found this helpful
It's a nice game but there happens to be a glitch/bug where when you get to the roof lvl and you get up there and you look at the credits and go backwards you'll be able to go through the yellow wall and you'll fall down and you're out of the map and you can do almost what ever you want! proof: http://prntscr.com/imp249 http://prntscr.com/imp38h http://prntscr.com/imp3fy1 found this helpful
Not really what the game promises : Your job is not to 'find glitches', it more about 'to find glitches that are planned to be found'. But somehow not in a bad way. There are still "unplanned" glitches that don't matter with which you can play a bit though, but the game is indeed about 'the common glitches you would have to deal with as a dev' as if you would make a list, and let the player experiment this list. To sum up : the game isnt what you expect by reading the description but it's still quite interesting or more like a reminder if you're also addicted to find glitches in the games you usually play1 found this helpful
Disclosure: I know the author of this game, slightly. Ran into him recently and he mentioned he'd written a game; I asked to playtest it. He offered to give me a free copy; I declined and bought one for $0.99 through Steam. I like the idea of minigames-within-a-game. I love the premise of finding purposeful glitches. As it currently stands, it's more of a few minigames with great graphics than a single coherent game. Read on for details. I tried clicking on the receptionist, the fountain, the pictures, some of the extra doors, some of the people and objects upstairs, and the two empty desks and the empty conference table upstairs, in the hopes of being able to interact with them; nothing. Would be really cool if some little stuff happened in the process, especially funny things, whether or not those things end up affecting the game as a whole. More texture. More things to discover. Suggestion: once the player gets upstairs, let them choose one of the empty desks to sit at; once they click on the computer (any part of it), then switch to a job-assignment screen and tell them to go to the end of the room and watch the video; then come back here to their terminal after ea…
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