Rendering Ranger™: R² [Rewind]

Rendering Ranger™: R² [Rewind]

Limited Run Games · 2025 · Shoot 'Em Up, Action, Side Scroller, Shooter, Pixel Graphics

PC
Positive81% · 26
Best price 58 All-time low
$5.49-45%
$9.99⭐ lowest tracked
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
-45%
$5.49
$9.99
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GOG
GOG
Standard Edition · DRM-Free
$9.99
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Screenshots

About Rendering Ranger™: R² [Rewind]

THE LEGENDARY SUPER FAMICOM CULT CLASSIC IS BACK.



Developed by Manfred Trenz (creator of the Turrican series) and published by German software powerhouse Rainbow Arts, this game was originally released in 1995. Originally slated to come to the West as Targa, the game ultimately ended up as a Japan-only title, with only 10,000 copies printed, making it one of the most sought-after collectibles in retro gaming.

You are the Rendering Ranger known as Double R, a special forces soldier who must defend the Earth from a devastating alien invasion. Through nine levels of action platforming as well as blisteringly fast horizontal shooter stages, Rendering Ranger: R² is one of the greatest technological showcases ever seen on the Super Nintendo!

FEATURES:

  • Faithful emulation of Rendering Ranger: R² and its unreleased PAL version Targa with rewind and save features
  • Gut-wrenching side-scrolling action with sprawling stage design and cinematic presentation
  • Mind-blowingly fast horizontal shooting stages unlike any seen before on Super Nintendo
  • Upgradable weapons, tons of enemies, dynamic on-scene mayhem at nearly every turn
  • Gigantic bosses in sprites converted from pre-rendered 3D models
  • Timeless 16-bit action at its best from legendary game creator Manfred Trenz

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 28, 2026
Okay, to WHO THE HELL EVER actually** beat this game, legit, is a liar. Between stages 6 and 7 is becomes quite apparent that you're at the final boss. I mean, considering how difficult it was to even get to those bosses. Stage 8 and 9 are SADISTIC. I could *not* imagine someone constantly putting quarters in this thing and actually came out happy they've played it. The rewind feature is, hardly helpful. This game is so stretched out and the levels to squeeze through the worlds smallest tunnels. And the worst part, after you lose all your lives out of frustration, even with using rewind. There is no continue. Nope, just a straight up GAME OVER. Okay, ouch.....I love my Shmups...but this is terrible.
2 found this helpful
Recommended Jul 28, 2025
Happy to see this game out in the US. NOT happy LRG stained it with their name and not happy I found out they were on this after paying for it.
2 found this helpful
Recommended Jul 12, 2026
Manfred Trenz used the pseudonym 'The Master' — a title that was truly fitting (see, for instance, his game 'Enforcer'). Unfortunately, he faced a great deal of bad luck with later projects like 'Turrican 3D', 'Katakis 3D', and his company Denaris Software. I once owned two original copies of 'Rendering Ranger R²' for the Super Famicom. At heart, I’m more of a Commodore, Atari, and SEGA kid; consequently, I largely ignored the whole Super Nintendo / Super Famicom era until 'Rendering Ranger' was released. That game was the reason I bought a Super Famicom and imported the title from Japan. I acquired the second copy from Japan via eBay a few years later. Unlike 'Turrican', 'Rendering Ranger' has significant weaknesses in its run-and-gun levels imho. For my taste, the run-and-gun stages in 'R²' are too linear compared to 'Turrican'. 'Turrican' featured plenty of secrets to discover — something 'R²' unfortunately lacks. On the other hand, 'Rendering Ranger' really SHINES when it comes to its shoot-'em-up sections. Furthermore, 'Rendering Ranger' shouldn't really be compared to 'Turrican'. Regardless, thank You for taking on this project and investing the time and effort to make thi…
1 found this helpful
Recommended Feb 11, 2026
Manfred Trenz <3
1 found this helpful
Recommended Jun 29, 2026
Great game; I love run and gun and shmup games. However, there are some issues with the PC version itself. Sometimes the game will crash upon start up, usually if I'm trying to boot from the desktop shortcut. The other issue, is that unless you're playing with a controller, the keyboard bindings are just frustrating to me. Yes, I'm a boomer who likes to play shmups and 2D games with just a keyboard, especially using WASD for movement. Regrettably, there is no way to rebind keys in-game or upon launch. This is usually a standard feature with PC games, even with older ones with source ports. I had to use the app Microsoft Powertoys to rebind the keys in a way that I was comfortable with, which took a bit of tinkering to just even figure out what key does what in-game. The rewind feature is nice, as it makes a very challenging game a lot more accessible. Music, stages, visuals are all great. I guess my only issue with the game is sometimes, it can be hard to see enemy shots incoming on Stage 7, due to so much happening in the backgrounds and with your ship zooming around. Other than that, I love this game. I guess wish the PC port of it allowed one to rebind keys natively; some …
Recommended Dec 1, 2025
Rendering Ranger: R² is a fascinating relic of 16-bit ambition, the kind of game that even today feels unusually bold in both its visual presentation and its hybrid approach to action. Developed originally for the Super Famicom and now revived on modern platforms by Limited Run Games, Rainbow Arts, and Ziggurat, it stands as a testament to how far developers were willing to push aging hardware. The modern release preserves that ambitious spirit, presenting a run-and-gun shooter fused with explosive horizontal shmup sequences, all wrapped in a distinct pre-rendered aesthetic that feels unlike anything else from its era. Even without nostalgia, it carries the unmistakable energy of a developer trying to exceed every expectation of what a cartridge game could be. From the moment gameplay begins, the game wastes no time throwing players into chaotic, fast-paced action. Running through collapsing futuristic corridors, mowing down alien creatures, and transitioning into high-speed space battles gives the experience a fluid, kinetic rhythm. What makes these sequences stand out is not just the speed, but the visual density: enormous bosses, shimmering metallic environments, and waves of e…

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