

Retrace the Light
Xiaming Game · November 21, 2025 · Exploration, Top-Down, Metroidvania, Indie, 3D Platformer
Buy Retrace the Light from Steam at $17.99 — the cheapest of 2 stores we compare.
Where to buy Retrace the Light — official stores
Retrace the Light price by region
Retrace the Light costs £4.88 in the United Kingdom, €5.47 in Europe (EUR), $17.99 in the United States, $17.99 in Georgia (USD), CA$20.99 in Canada, NZ$23.89 in New Zealand, A$27.50 in Australia, zł30.25 in Poland and R$72.00 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.88 −66% | £14.29 | £4.88 | 3 | |
| €5.47 −66% | €16.19 | €5.47 | 3 | |
| $17.99 | $17.99 | — | 2 | |
| $17.99 | $17.99 | — | 2 | |
| CA$20.99 | CA$20.99 | — | 2 | |
| NZ$23.89 | NZ$23.89 | — | 2 | |
| A$27.50 | A$27.50 | — | 1 | |
| zł30.25 −54% | zł65.70 | zł30.25 | 3 | |
| R$72.00 | R$72.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Retrace the Light
◆ Story Synopsis ◆
- Set in the year 3323, the revolutionary Meta Mirror Project emerged from the collaboration between humanity and the super AI "Primus." This ambitious venture seeks to stabilize society and ensure security by repairing the consciousness of individuals struggling with intense emotional turmoil.Your journey unfolds as Enforcer Decem, tasked with repairing bizarre Mirrormazes stemming from human minds. Navigate through these mazes, solve puzzles, and confront powerful Mirrormares.
- Following a mission that left Decem severely injured and devoid of memories, the path to rediscovery begins. As Decem relearns the abilities of an Enforcer, a gradual unveiling of the secrets surrounding the Meta Mirror Project ensues.
◆ Innovative Spatial Retrace Mechanism ◆
- Wield the ability of "Retrace" to teleport back to previously visited locations.
- Use this power to outmaneuver foes, launch surprise attacks from blind spots, or devise clever solutions to complex puzzles.
◆ A Diverse Array of Formidable Bosses ◆
- Encounter a diverse array of formidable bosses born from human obsessions in Mirrormazes. Confront colossal mechs wreaking havoc, cunning foes obstructing your view, and shape-shifting entities.
- Despite their seeming invincibility, each boss harbors weaknesses waiting to be exploited. Analyze their tactics, use retrace and other skills to counter their attacks, and triumph over these imposing foes.
◆ Explore the Unique Art Style ◆
- Immerse yourself in a visually stunning world characterized by a soft, vibrant aesthetic. Traverse varied landscapes, from ancient ruins to bustling urban panoramas, ensuring a mesmerizing experience within the Mirrormazes.
◆ Customize play-style with Modules ◆
- Collect Primary Modules by defeating bosses and discover hidden Secondary Modules scattered across Mirrormazes.
- Tailor your play-style by choosing from 7 Primary Modules and their variations, focusing on counterattacks, raw power, or charged attacks, complemented by over 20 Secondary Modules. Craft your own distinct combat approach.
◆ Shape the Fate of Your Companions ◆
- Play as "Enforcer Decem," residing alongside your allies on the Motherboard, venturing into Mirrormazes, and engaging in thoughtful exchanges.
- Unravel multiple endings influenced by pivotal decisions made throughout the story.
Retrace the Light — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Retrace the Light is an interesting game with unusual game-play mechanics. I especially enjoyed the puzzle parts of it. Think part Tron, part Portal, part action RPG. The strange thing is: I liked the design, the mechanics, the story, the brainier approach to an action game and still, despite things to discover in each level, it didn't really grip me. I completed it and I enjoyed most of my 13 hours in it - but something was lacking to make it truly great and I can't quite put my finger on it. It's a rare case of a game feeling quite polished but not yet completed. E.g. the bosses are creative but more often than not you don't really understand what is happening, what is hurting you and what not - you beat them because it's not a very difficult game but it's not also not satisfying due to the fact that you don't really feel like you mastered it. The few types of smaller enemies in-between are no challenge at all and the late (extra) puzzle levels suddenly have a difficult spike that is not really earned - or to be precise: the mechanics required are poorly taught, as if time ran out on development. Same for the abrupt ending(s). So, there's a lot of potential but it's not fully rea…2 found this helpful
good: creative gameplay, level and boss design bad: lack of enemy variety + they are too easy. there is a lot of utility and upgrades, but normal enemies and bosses cant resist your power1 found this helpful
Cool :)
Yet another Mixed review. I was so close to recommending this, but the final boss rush at the end of the game and the complete visual and mechanical fustercluck that it was destroyed all the love, patience and goodwill the game had built up to that point. 75% of the game is fantastic. The puzzles are clever, the combat is mostly satisfying and the ui is wonderful. But there's a ton of typos, a total lack of focus on player understanding in boss fights, no explanation of multiple boss mechanics and just too many instances of the game not giving the player the needed information before a puzzle that can kill you starts. Far too often critical information is offscreen, including but not limited to interactions, progression, hazards, and teleports, meaning that the game slowly devolves from a really slick puzzle focused ARPG to a trial and error head-bashing session. Made even more frustrating by the fact that the game has a wide-view interaction, it just forgets to use it to show the player what to expect half the time. This is all exemplified by the game's last four bosses. All style over substance. Ridiculous VFX that make it impossible to track your location, 100-0 damage combo…
Very in-depth world building and narrative. Clean and Crisp combat. Really have been enjoying this.
Tracer
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