

Rifter
MaxBytes · 2018 · Action, Indie, Fast-Paced, Platformer, Futuristic
PC
Very Positive93% · 96
Compare prices in Official Stores
Screenshots
About Rifter

Breathtakingly fast and tough-as-nails, Rifter is an acrobatic platformer drenched in neon and infused with a pumping 80’s synthwave soundtrack. Run, swing, smash and dash at exhilarating speeds on a quest to discover the secrets of a shattered world.
The love child of Dust Force, Sonic, Bionic Commando and Hotline Miami, Rifter puts players on the bleeding edge of speed and control. Blast through a world of 80’s-inspired neon backdrops, and discover challenging obstacles and brutal boss battles, in over 90 stages featuring over 30 character upgrades, unlockable skills, different endings and the mysteries surrounding the world of Rifter.

Key Features:
■ Lightning-fast acrobatic platformer
Run, swing, smash and dash and feel exhilarating freedom of movement
■ Unlock, upgrade, discover
Rift through over 90 levels, 30 upgrades, new skills and leaderboards
■ Synthwave infused hypnotic style
Get in the zone with a pumping 80s synthwave soundtrack & neon-drenched visuals
■ Face massive bosses
Challenge a large variety of enemy types and hard-as-nails boss fights
■ Reveal the mysteries behind Rifter
Not everything is as it seems. Uncover the secrets of the Rifters!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Incredible grappler platformer, easily one of my favorite platformers on steam.1 found this helpful
Awesome game fr, not sure why it never got the attention it deserves
I hate to give this game a bad review, because it does seem like a really good game. But, currently, it has a bug that causes the screen to go temporarily black while, starting the level, taking damage, and performing certain attacks. Which makes large portions of this game, currently, unplayable. From what i understand from other reviews and comments in the community hub the developer is aware of this problem, and has been aware of this problem for, at least, five years now. Yet the problem remains. If the problem is patched out any time in the near future, i will update this review to be positive, because, out side of that, it really is a fun game, with awesome music.
[h2]Not focused enough to feel good[/h2] Movement feels imprecise, particularly rotating around orbs which is the core mechanic. The game can't decide if it's an aerial platformer or a runner-racer and it shows in the rhythm and physics. There is also action inside, with enemies. It's not cohesive at all. Level design also isn't exciting, it's just obstacles to avoid without any elaboration or mechanics. The upgrade shop feels extra unnecessary. Every gameplay element feels like it was just thrown in without any vision or second thought. Visually there are too many gimmicks, screen shake and light-shows for every basic action, it all feels like smoke and mirrors. The music is as advertised: I find it insufferable, especially because it's not well suited for the simple gaming experience this has to offer. In terms of mood it just feels random. Basic NPCs with no flavour delivering endless useless speech about non-existent lore.
Yeah I dont recommend this game, tried my very best to see the good of this game but the controls throw me off during the boss fight that I quit mid fight. Pros: Story is decent. Upgrades are fair, you can even change difficulty to make it easier to obtain those upgrades. Challenging obstacles. Fast Paced, along with some pretty good bosses. Cons: It can be clunky at times, whenever I try to air dash it goes for grapple instead. Thats been frustrating me for a long time that I decide to quit. Ruins the challenge and the momentum whenever I try to pull something and it does something I didnt want to do. While its just one bad thing, its a MAJOR problem because it can apply every gameplay. I've been tolerating it for awhile believing theres some other way, but no it has to constantly be a problem so I quit. I wouldnt recommend this game, unfortunately.
Obligatory 'Steam, please add sideways thumb option' Seems to be more like a grappling hook based action game than a platformer, and didn't love the way it felt to move around. Feels a bit loosey goosey to me and often had issues with the hook auto-snapping to the wrong target. First boss was an underwhelming chore with the frustrating habit of walking off the map lol I love Zip tho
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











