

Run, Poo, Run!
Reanim Games · 2025 · RPG, Runner, Rhythm, Action, Tabletop
PC
Positive100% · 12
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About Run, Poo, Run!
Setting, Main Objective, and Victory ConditionsWelcome to the cold tiled toilet floor! You control a determined turd, battling another turd. Your goal in this game is speed and tactical superiority. To win a round, you must fill your storage with resources before your opponent. The winner is the first to deliver exactly 10 items to their base.Character ControlsThe game features an automatic movement system. Your turd slides forward on the tile automatically and continuously. Your task is to timely set the correct direction by pressing the arrow keys on your keyboard to maneuver through the maze.Unique Game WorldYou won't be able to memorize the map. Each new game is generated from scratch: the location of bases, the types of collectibles, and the configuration of obstacles are always unique. You will have to instantly navigate a new environment every time you start a game.Dynamic EnvironmentThe game's difficulty increases as you progress. The board reacts to your actions: as soon as any player picks up an item from the floor, a new obstacle instantly appears in a random location on the map. By the end of the round, your room to maneuver narrows significantly, requiring pinpoint precision.Penalty System and RisksThe game is unforgiving. Any contact with an obstacle (a cactus) or a trap left by an opponent results in a double penalty:You lose one health point.One item already acquired is immediately removed from your storage.One wrong move can set you back and cost you the victory.Interception and Steal MechanicsIf you see an opponent carrying an item back to their base, this is your chance. Play cleverly: time your trajectory and get behind them. If you catch them at this moment, you can snatch the item right out of their hands and claim it for yourself. Furthermore, resources in the storage area are not safe: you can drive directly into the enemy base and steal an item they've already delivered.Combat Arsenal and BonusesSpecial boosters regularly appear on the field, capable of dramatically changing the course of a match. Knowing their properties is essential for victory:Bombardier – a formidable area control weapon. After picking up this bonus, your character begins to leave a trail of explosive traps (poop mines). When a mine detonates, a powerful explosion occurs, causing an earthquake effect: the screen begins to shake, disorienting the opponent and preventing them from controlling their character.Sabotage – a means of economic attack. This bonus allows you to instantly destroy some of the items already accumulated in the enemy's storage area.Snowflake – completely blocks the enemy. The opponent turns into ice and is unable to move, while you freely collect resources.Ally – summons reinforcements. A computer-controlled assistant appears on the field, which will autonomously carry items to your base for a certain period of time. Beetle – Provides a sharp increase in gliding speed, allowing you to deliver cargo faster.Medkit – Restores lost health (only works if your health bar is low).Success depends on how well you combine resource gathering, avoiding constantly appearing obstacles, and timely looting of enemy supplies.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Run, Poo, Run!, developed by Reanim Games and published by STuNT, is a fast-paced competitive arcade title that fully embraces absurd humor while delivering surprisingly tactical gameplay. At first glance, the premise sounds like pure parody: players control animated turds racing across a tiled bathroom floor to collect and deliver items to their base. Yet beneath the deliberately crude exterior lies a structured, reactive arena game built around timing, positioning, and opportunistic play. The fundamental objective is simple—be the first to collect and successfully deposit ten items into your home base. However, achieving this goal is anything but straightforward. Movement is momentum-driven and responsive, demanding quick directional inputs to navigate around obstacles and hazards scattered across the arena. The top-down perspective ensures clear visibility of the board, while the constantly shifting layout keeps players alert. No two matches feel identical, as item placement and obstacle distribution vary, preventing repetitive route memorization and encouraging adaptive decision-making. What gives Run, Poo, Run! its competitive edge is how it layers disruption mechanics onto …1 found this helpful
4/10 This game makes your poop want to jump back up to your anus Wow, I don't even know where to start. 'Run, Poo, Run!', developed by Reanim Games and published by STuNT is an arcade style tactical snake game. You play as the solid bodily waste expelled from the bowel known as a poop, sliding in all different directions in the dangerous territory of cold bathroom tiles. In Run, Poo, Run!, the player uses their own skills of speed and tactical maneuver to fill their base with resources before your opposing player, and also, keep an eye out for them as they can steal your resources! The map diversity in this game is refreshing to see, with every new run being a new map pattern and colour scheme for the player to experience causing players to be more alert navigating through unknown territory. The most unenjoyable part of the Run Poo Run! experience, has to be with it's challenging characteristics. When taking resources to your base, power ups that make you benefit you in ways like faster speed, coincidentally spawn when you're not near causing the opponent to get there first and absolutely destroy you. Although, this may be a luck issue on my beside. A complaint I mainly have with…
How the hell do you have a delay in SNAKE controls?
A fun, speed-puzzle game where you control a poop and try to drag more resources into your territory than your opponent.
Idk what to say bout this game its just a "vs bot" pacman with poop, melons, bugs, cactuses and many other
I liked this tactical game, the graphics are pixelated, the dynamics are epic, thanks for it
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