Runehaven

Runehaven

Cikoria Studio · April 20, 2026 · Roguelike, Magic, Dungeon Crawler, RPG, Voxel

Buy Runehaven from Steam at $9.99 — the cheapest of 1 store we compare.

PC
Very Positive92% · 1232playing now
Best price
$9.99
lowest tracked $7.99
Steam Buy at Steam

Prices last checked

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Where to buy Runehaven — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

Runehaven price by region

Runehaven costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł39.99 in Poland right now.

Cheapest Runehaven offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $6.29 $6.29 — 1
United Kingdom £8.50 £8.50 — 1
Europe (EUR) €9.75 €9.75 — 1
United Statesyour region $9.99 $9.99 — 1
Canada CA$12.99 CA$12.99 — 1
Australia A$14.50 A$14.50 — 1
New Zealand NZ$14.75 NZ$14.75 — 1
Brazil R$32.99 R$32.99 — 1
Poland zł39.99 zł39.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Runehaven

✦ AI summary

Runehaven is an atmospheric roguelike where you craft spells by combining over 25 unique runes to create devastating magical effects in a fully destructible voxel world. Explore procedurally generated dungeons across multiple biomes, fight 20 different monsters, and use environmental destruction to uncover secrets and bypass obstacles.

Runehaven is an atmospheric roguelike dungeon crawler with an immersive magic system where you craft your own spells. Explore a mysterious procedurally generated world.

Runehaven — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
Controller
Partial controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Oct 3, 2026
Awesome! If I'd only may use one word, that would be it, maybe "excellent" would fit too. A small summary of the small amount of time I've spent ingame: + (Fun) Spell crafting (!). + Dungeon crawler (no need to bother with story, there's one, but I'm not sure what it is. + Different spell effects stack + Balanced - Heavy on the pc, my gaming rig performs very good, by laptop however, not so much + You can downsize your resolution and still enjoy the game - Very, very dark + Torches can be put in off-hand! - The animation of the characters is... not what i'd expect (This is really the only downside to the design of the entire game) + Bounce + scatter + magic bolt = lots of dmg! I'll follow up later for more. I guess I'll put in tens of hours within this month.
1 found this helpful
Recommended Oct 2, 2026
There is something to it. I wondered what if Noita was 3D. Spell crafting/enchanting system is an interesting one, but overall lacks depth and hurts replayability. NPC AI is a bit glitchy, they keep getting stuck in geometry. I wish there was more utility in digging (collecting herbs, hidden chests, shortcuts, secret biomes, material density and more digging spells). No (core) light mechanics, an obvious choice for a dungeon, no liquids/gas mechanics. Props are very limited throughout the game, more variety. Has a lot of unused potential. Would recommend to a fellow dev, but tell regular players to use discretion.
1 found this helpful
Recommended Sep 8, 2026
Phenomenal atmosphere and the spellcraft system is a lot of a fun. A real gem
1 found this helpful
Recommended Oct 9, 2026
This game is what I dreamed of as a child after playing with the magic systems in Two Worlds 2. Combining different runes to make awesome magic spell effects that can either one shot your enemy, or even destroy half the map, its extremely fun and I really recommend this if you are into experimenting.
Recommended Sep 13, 2026
she rune on my haven
Recommended Aug 26, 2026
I love this game a LOT, the spells you can make are ridiculous, the destructible environment is awesome to traverse, and it's very rewarding when you finally complete your run. However. In every good roguelite and roguelike alike there's to be something you gain after each run. For a roguelite, its upgrades to help your run go smoother, and for a roguelike, it's knowledge from your dead run. Comparing this game to a very similar spell-crafting roguelike, Noita's progression is based solely off of the knowledge you gain, and the more you know, the further you go, and the absurd amount of secrets in that game let you constantly gain more of that knowledge and thus progression. That just isn't in this game. I understand that this is still being worked on, but as it stands, there's just not enough to gain after your first successful run. You can see practically everything in one run, save for all the runes, and that singlehandedly tanks replayability. I'm super excited to see where this goes, but for now it's a 6.5/10

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