

Runewood: Hundred Nights
Jestercraft · 2025 · Card Battler, Turn-Based Tactics, Roguelite, Auto Battler, Perma Death
PC
Mostly Positive76% · 21
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About Runewood: Hundred Nights
Runewood: Hundred Nights is a roguelite survival card game set in the dark heart of the Sylvanian forest.You are the legend spoken of in whispers: The one who survived a hundred nights in the wild Runewoods.
...Or was it you?
...Or was it you?
"Collect cards, cast powerful spells, and equip legendary artifacts to push your luck through the endless nights. Trade what you find for coins, or hoard your treasures for the battles ahead. Every decision might be your last."
After each night survived, you’ll choose your path. Will you challenge the machines of the Robotics Bay? Maybe face the ruthless warriors of the Tribal Grounds? Or wander deeper into the cursed Enchanted Forest where the woods themselves remember your name?Whatever path you take, your survival writes the legend.🌲 SURVIVAL
Hunt for cards, gather relics, and outlast the cold shadows of Runewood. There’s no comfort here. Only the forest, with your decissions.⚙️ AUTOBATTLER
Plan your equipment, purchase cards, and let the battle unfold. Each day is a clash of strategy and chance. It's a dance of spells, claws, and steel you can only influence but never fully control.💀 ROGUELITE
Death isn’t the end, it’s a lesson. Learn the habitants of each area, best card combinations, the power of the runes, which pull you deeper into the legend of the Hundred Nights. Learn, adapt, and maybe this time, the forest will remember your name.From the Solo Game Developer: Jestercraft. The journey of “Shipping 24 Games in 24 Months.”What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Good for its price, relaxing game for few hours but gets pretty boring after a while (once You figure out the game which happens quickly). There is potential for this game to get better if the enemies where more diverse. Currently all enemies just get more hp and attack the later the days go instead of having more diverse types of enemies. (thats the reason it gets boring quickly)1 found this helpful
A very nice game structure. It won't stand up to long term play, but I think the idea is nice and if you are happy with 2-3 hours of play for the price it will work. I think another game along these lines could be developed to be longer engagement; I hope the designer develops it further or makes a second game.1 found this helpful
Neat little survival card game. I only made it 50 days, but that was plenty enough fun for me. Protip: save your retreats for the creatures that destroy your equipment. These are the real run-enders.1 found this helpful
kinda boring. Got to 60 or so nights and had no desire to continue. Game gets stale quick nothing new is added the later it goes, things just have higher health and damage
I like this game. It has a very fun gameplay loop.
Wanted to like this, but couldn't. The RNG is HEAVILY stacked against the player; it's quite common for a run to go nowhere simply because the game offers NOTHING to keep you alive in the 2-3 days it'll take the enemies to kill you. No life leech, no barrier, no good damage cards, just a bunch of max HP (only useful if you can fill it up) and max damage (only useful if the RNG actually uses it - spoiler alert: it won't). This is not helped by about half the cardpool being worthless bloat, and half the enemies running some sort of "screw you" mechanic. It could, in theory, be a fun game if the balancing got a complete overhaul. But don't hold your breath, and don't buy it in its present state.
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