Russian Horror

Russian Horror

Nikita "Ghost_RUS" · 2018 · Indie, Adventure, Simulation, Horror

PC
Mixed56% · 120
Best price
$0.99
lowest tracked $0.28
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Steam
Steam
Standard Edition · Steam
$0.99
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Screenshots

About Russian Horror

Russia, alternative to 2488, became the President Grudenen Tsar Pupin resigned for a long time, Russia was swallowed up in chaos, in search of supplies necessary for survival Sanya came to the village of Kuvandyk, there he went looking for a provincial reservation, but the building turned out to be the home of Valera's grandfather and Sanya inside the building saw strange things - portraits of President Putin, terrible sounds and Sanya decided to quickly find supplies and leave the building.
You play for Sanya, and you need to explore an abandoned building in the village of Kuvandyk to find all the photos. Be careful, beware of THEM.
Features:
-Games: horror adventures
-Very many references
-Atmospheric soundtrack
-The game is scattered radio with various tracks (also you can listen to the speech of Trump and the pranks)
-Great sounds
-Powerful engine with good graphics Unreal Engine
-You can stay in Russia for an alternative reality
-Setting: horror-future-very scary
-Simple and terrible gameplay (you need to walk and look for photos)
-You will have a flashlight and batteries

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 1, 2026
Waste of money
1 found this helpful
Recommended Nov 23, 2025
ahuyenaya igra vashe top
1 found this helpful
Recommended Jun 17, 2026
ok lol nice
Recommended Apr 15, 2026
*Russian Horror*, developed by Nikita "Ghost_RUS" and published by Ghost_RUS Games, is a small-scale indie horror title that leans more toward atmosphere and surreal presentation than traditional gameplay design. It places players in the shoes of Sanya, a scavenger navigating an abandoned, decaying building in a distorted version of reality where logic feels unreliable and tension comes from unease rather than direct confrontation. The experience is intentionally minimal, almost experimental in nature, offering a short but distinctive journey that prioritizes mood above all else. The gameplay is built around simple exploration. Players move through dimly lit interiors with a flashlight, searching for scattered items while trying to make sense of their surroundings. There are no combat systems, no complex puzzles, and very little mechanical variety—progression is tied almost entirely to collecting objects and moving deeper into the environment. This stripped-down approach creates a focused experience where every moment depends on how effectively the game can maintain tension through its presentation. However, it also means that the interaction itself can feel limited, as there are …
Not recommended Dec 13, 2025
Kept crashing
Recommended Aug 11, 2025
[h1] …

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