

S.P.E.C.T.O.R 01
NAKGAMES · 2025 · Action, Shooter, Third-Person Shooter, 3D, Third Person
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About S.P.E.C.T.O.R 01
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players consistently praise the game's graphics and sound design, particularly the shooting mechanics and bullet audio, while appreciating the developer's rapid iteration and responsiveness to feedback. However, common complaints center on gameplay fundamentals—specifically the hit stun animation that locks the player in place making it hard to retreat, lack of defensive mechanics like shields or dodge abilities, and optimization issues that suggest the game is trying to do too much too quickly. Players suggest the developer focus on refining core combat and movement mechanics in a smaller sco
The graphics in this game deserve a praise. There is a lot of potential here. Gameplay needs a little improvement! It's clearly "in development" and improving. The shooting and the bullet sounds are actually very good, sometimes I find myself listening just those xD I might just be bad at the game but, maybe a shield or some active you could press do defend yourself from hits? Might be a invalid complaint since people might not have any issues but I think it would make the gameplay feel a bit more safe :)4 found this helpful
Can The Character Grow Some Balls, You Can't Retreat When Getting Shot Because He's To Busy Playing The Animation That Plays When He Gets Shot.4 found this helpful
The developer is trying really hard ngl. I wrote today a review in the morning and named a few issues of the gameplay. 50% of the issues were fixed through the day, I'm really impressed. Found new features today: slow motion by holding RMB and hitting Z key, and mid-climb an object I hit X key so the character really falls funny also through the ground into another dimention XDDD...(also no more white/blue manekin) but it feels much more balanced. I swear this guy works fast. I will now check on in and out on the game now and then. Seems like it's gonna be a really good game soon, just some minnor fixes are left I think.. 1) brightness settings need to be active xD 2) the bullets could be see-able a bit more on the inpact or mid air with faint lines ( would be cool if body had small dents in the armour from the high calibar)2 found this helpful
Because Spector 01 taste better than power pistol1 found this helpful
I cried 10 times.
Dude that hit stun is just... wow that's bad. I'll leave it at that since others have mentioned it as well. I appreciate you sharing this but even at free I think you are just trying to do too much too fast here. Maybe keep things limited to a small arena until you lockdown fundamentals and optimization. Cut down the scope and just make moving, taking cover and fighting fun. Hone the AI and don't sweat weapon count so much or use weapons that are too outlandish. Also maybe make it so enemies and the player can shoot each other through open doorways.
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