

Saltsea Chronicles
Die Gute Fabrik · 2023 · Stylized, Choose Your Own Adventure, Adventure, Interactive Fiction, LGBTQ+
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About Saltsea Chronicles
Captain Maja’s misfit crew must heist their impounded ship and mount a rescue. Guide the crew across islands of a post-flood world known as ‘Saltsea’. Explore strange and wonderful communities, uncover a deep conspiracy, choose where to go and which crew members to investigate with, and chart a journey through twists and turns, difficulties and delights.
A Post-Flood World
Visit different island communities as you investigate the mystery at the heart of the game. Each built on pre-flood ruins – in beautiful and beguiling ways.
As you explore you will uncover different pathways through a rich and varied series of islands. This flooded world, betrayed by the so-called Hoarders, barely remembers a time before the Flood. They rebuilt on the ruins of what came before, and new talents and technologies took the place of the old. Many surprises await!

Choose Your Priorities
In Saltsea Chronicles you guide the entire crew through the story. As well as investigating the mystery of your captain’s disappearance, you will uncover secrets, create and resolve tensions between the crew, and add to your number as you meet others who ask to join you.
Each chapter, you pick which island to visit and who to send on the expedition. Your choices will unlock different content, develop relationships, and give you a chance to resolve (and create) tensions within the crew.
With a lightning-fast navigation system, you’re free to hop around the islands as you explore. Choose between short and snappy observations, or dig deep into conversations with your crewmate or the locals, exploring the islands across different times of day.

Uncover a Conspiracy
Was your captain kidnapped? Or did she leave of her own free will? Keep track of the mystery in Murl’s Log and collect records of your encounters as stickers in the Almanac.
Different playthroughs will take you to different islands, introduce different characters and have dramatic consequences for your crew. You can replay from any chapter and branch your save file to meet new crew members, explore different communities and trace alternative pathways through the rich and gripping story.
Themes
From an award-winning and diverse writersroom – with experience in Young Adult fiction, film, theatre, poetry and games – Saltsea Chronicles imagines a rich world where communities have rebuilt in the aftermath of disaster, creating a new society of connection, resilience and hope—but one still troubled by the universal questions of how to live together through conflict and change. This wide-reaching story game traces meaningful themes with humour, lightness of touch, and care.

Features:
- Distinctive print-inspired art style: A unique art style inspired by risograph print techniques brings a storybook aesthetic to the fantasy-tinged world of Saltsea Chronicles, brought to life with beautiful bespoke animation.
- Try your hand at Spoils: Spoils is a trick-taking card game from the world of Saltsea Chronicles. Play cards with each local community, but watch out – some islands have their own house rules!
- An original soundtrack by Eli Rainsberry: IGF-nominated composer and sound artist Eli Rainsberry (No Longer Home, A Monster's Expedition) presents a musically hybrid score and soundscape guided by the spaces and characters of Saltsea Chronicles.
- Navigate the drama as well as the seas: Tensions between crew members are represented by Issues, small ‘relationships quests’ you can track, resolve, or, sometimes, just have to leave unsolved.

DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Saltsea Chronicles for its beautiful, distinctive art style, excellent writing, and emotionally resonant narrative about community and relationships in a post-capitalist world, with many highlighting how the character-driven story and meaningful choice consequences left a lasting impact. The main complaints center on the sparse presentation, lack of traditional gameplay elements, the inability to auto-advance dialogue making it hard to explore all plot threads, and some finding the endings abrupt or feeling the card game mini-game is a distraction rather than an enhancement.
A beautiful game with a distinctive art style, incredible writing, and heartbreaking moments. I cried at least a few times late-game from some of the consequences of my choices and smiled a lot and laughed too. I do think the ending I got was a bit abrupt and odd but overall this was a really great experience!6 found this helpful
Saltsea Chronicles is a great narrative game, each chapter a bite-sized story in its own right, building up to a moving ending. Every land had its own identity, with a central theme and lots of little details to make it come to life, building up to a world that you want to help flourish. Every member of the crew has their own goals and worries, clashing and reconciling as they pursue their common goal. The way you traverse is also very stream-lined - the game is text heavy, and everything else is in service of that, with easy (and controller-friendly) navigation, clear menus and goals that let you focus on the core narrative experience of reading and making choices, and music and graphics which add to the ambiance of the game but don't take centre stage. (I haven't tried the card game yet, so I can't speak to how it fits in) I also enjoyed exploring the game's possibility space. You can have your own personal playthrough (~5hr long) of Saltsea, and walk away satisfied with how you decided to handle matters. But if you're ready to dive back in, there are new lands to discover, potentially with different characters, and different ways to solve (or not solve) dilemmas. I always enjoy…4 found this helpful
Saltsea Chronicles is a visual novel about heavy themes told through common experiences of love and friendships, worries and regrets. With that, it shares a lot with Mutazione, the studio previous outing. However, it feels much grander in scope, and that's all down to the change of theme. The narrative here is not on the effect of colonialism on an indigenous tribe anymore but is a tale of communities and rebuilding in a post-capitalist world. Everything follows. A full archipelago to explore, instead of a village. A crew to manage, instead of a single protagonist. Even the visual style is now zoomed out, giving the painterly art style much more room to breathe, to play with shapes and colours, free to be abstract. It's a game that stuck with me all year because of these cohesive design choices as much as for the wonderful cast of characters. It even has an in-theme trick-taking card game, what's not to love?1 found this helpful
Okay, this is one where I had to get used to the aesthetic, but once I did get used to it, it felt natural, homey, familiar, like these multi-colored folk were my friends. Keep in mind that despite the bright colors and clear shapes, this goes dark places freely and often, but you're always making choices with your crew of fractious, complicated buddies. Lots of complex conflicts - the game always feels strangely gentle, but not straightforward. I usually love games that are essentially navigating lore, descriptions, and conversations - that's all this game is. So much text! a lot of branching! I hope to replay it and see how different it gets.1 found this helpful
A superb narrative game where I really connected with the characters and world. I really love the art style here. There is not much in the way of "traditional" gameplay but if you are looking for an great story with compelling characters this is the perfect game to scratch that itch!
Saltsea has a much more episodic format than Mutazione. I was initially skeptical because I liked playing one character and building relationships over time, as you do in Mutazione, but Saltsea won me over. The writing is good, the characters are good, the emotional beats land. The art style is distinctive but a bit sparse. You can jump between chapters, but there's no way to automatically advance dialogue, so it's difficult to see every plot thread. (This might be as intended?) Card games aren't really my speed, and I found them an unwanted distraction when I had the chance to play during the storyline, but what I played of it was fun.
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