

SALVATIONLAND
eX Software · 2023 · Atmospheric, Dark, Post-apocalyptic, Alternate History, Sci-fi
PC
Positive100% · 12
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About SALVATIONLAND
The year of 2052. The dark future after the global flood.A young wanderer from the wasteland named Victor learns about the "city of dreams" in the northern mountains, where ancient technologies and an antediluvian way of life have survived. Deciding that he has nothing to lose, he goes on a risky trip to see it with his own eyes.Having reached the city, he quickly realizes that the situation here is tense to the limit due to rampant crime and the disastrous financial situation of local residents who do not have the happiness of living behind a large fence separating the 'chosen ones' from the rest.The desire to find his place in the cradle of surviving humanity turns into a series of dizzying events, during which Victor will have to unravel the plans of the mysterious mayor and become a hero-liberator...
- Unique post-flood setting and original atmosphere,
- The author's story and interesting quests, uncovered the game world with different directions,
- High-difficulty gameplay pushing the hero to their limits,
- Elements of a survival sim and fishing mechanics,
- Spacious locations in the middle of the waters and mountains, available for exploration,
- The mysterious antagonist and the ending of the story that tears off all the veils.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Finally the game feels like as what it should have been right from the start. I completely understand that this is the devs first project, but for such reasons there is early access before launching the game as full release. [h2]With that out of the way I can now recommend this game as a very unique experience, it is a postapo survival FPS game with very interesting world (if like me you're from one of the post-soviet country, you'll enjoy the atmosphere even more or maybe it will make you more depressed - based on for instance whether you like musical genres like Russian Doomer Wave (Molchat Doma and similar bands)).[/h2] Characters are written in a very believable way - in that regards it reminds me of Balabanov's movie Brat - even the main character makes morally ambiguous choices which is given by the harsh world you have to survive in. Overall a solid 9/10. Also I really hope I won't have to change my review back to negative if I run into more game crashing bugs, I have high hopes all of those are fixed - I will see that if I finish my new playthrough. Lastly I am going to leave behind my original review below, so that I can return to it in case I find new bugs/some of the ol…3 found this helpful
Decent little stoyr mission game, the quests are interesting its good. the gfx lack and so does a tutorial also this takes place in Russia i belive so the signs and letters in game are russian formant, but there are subtitles. over all score 5/53 found this helpful
Salvationland is an ambitious indie project developed by eX Software and published by ERK Games, offering a post-apocalyptic vision of a world drowned by cataclysmic floods and consumed by human desperation. Set in the year 2052, it follows Victor, a lone wanderer who travels through the ruins of civilization in search of the mysterious “city of dreams,” a bastion of humanity rumored to have survived the global catastrophe. What he finds instead is a microcosm of the same corruption, inequality, and despair that destroyed the world outside its walls. This premise sets the tone for a bleak yet intriguing exploration of survival, morality, and hope amid decay. The game’s concept is rooted in classic dystopian storytelling—an isolated city, a tyrannical leader, and a protagonist caught between obedience and rebellion—but its execution leans into the unique charm of indie experimentation, combining elements of adventure, survival, and narrative-driven design. The setting of Salvationland immediately establishes its atmosphere through stark contrasts. The flooded wastelands surrounding the city evoke a sense of isolation and tragedy, while the fortified mountain settlement known as Sal…2 found this helpful
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