

Saviorless
Empty Head Games · 2024 · 2D Platformer, Indie, Action-Adventure, Dark Fantasy, Hand-drawn
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About Saviorless
Saviorless is a hand-drawn 2D platformer where you play as three distinct characters—a curious child, a masked warrior, and a ruthless hunter—each with unique abilities as you uncover the dark secrets of the Smiling Islands. Combining exploration, puzzle-solving, and fast-paced combat against bizarre enemies, the game weaves a fragmented narrative full of unexpected twists across atmospheric, gorgeously animated landscapes.

A strange world to explore
Dive into a captivating narrative-driven platformer featuring distinctive scenarios, enemy designs, and a variety of characters, all crafted in a complete hand-drawn animation style. Experience an atmospheric and mesmerizing soundtrack, enhancing your journey through enigmatic and visually breathtaking landscapes.

Three playable protagonist
Engage in dynamic gameplay that seamlessly transitions between diverse characters, each possessing distinctive abilities and facing specific challenges.

Antar
Embark on a journey as a recklessly curious child, determined to unveil the secrets of the islands through exploration and puzzle-solving. Explore ancient ruins, all while evading the lurking dangers that threaten your path.

Savior
Embody Antar's fierce masked avatar and face hordes of bizarre enemies and formidable bosses that haunt the realm of the Saviors. Brace yourself for high-speed, unforgiving battles against all obstacles standing between you and your destiny.

Nento
A merciless hunter obsessed with control, who will do whatever it takes to become the unexpected protagonist of this story, even if this means annihilating everything that stands before him, even his followers.

Game Features
Unravel a mystery: Can you unearth the secret behind the Smiling Islands?
Fight nightmarish monsters: Kill the aberrations that try to stop you from becoming a Savior.
Collect the pages: Your story won't be completed if you leave some mementos behind.
Explore the islands: Feel the melancholy irradiated by the glooming landscapes and crumbling ruins scattered around the Smiling Islands.
A broken narrative: Unravel what keeps Antar from reaching the Smiling Islands and face an unexpected twist of events.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Story is great, gameplay on puzzles is good but conrtols are not as precise keybord, somethimes it clicks, somethimes it doesn't somethimes it. obeys, other's it takes a second and on the lastt levels that I have good precision butt programming isn't exact it ruins my game making it super annoying to end. I have harder games and keyboard is super reactive on others, not on saviorless.2 found this helpful
[b]- 9 / 10 -[/b] This is a very special unit. This is a puzzle platformer. This is a must play!1 found this helpful
Good story, well-written, and featuring nice music with very stylized sound design. It’s short and sweet; the only con is that the character controller is quite clunky. There are areas where this becomes frustrating, but overall, it’s a nice little game!1 found this helpful
Recommended Saviorless is one of those games I'm glad I played, even if I don't think it's one I'll ever revisit. The strongest part of the experience is its presentation. It feels like stepping into a dark storybook, and I was immediately intrigued by the framing device of the narrators and the idea that a story isn't supposed to have two protagonists. From there, the game continues introducing strange imagery and surreal ideas that kept me curious about where it was all leading. Gameplay is much more puzzle-focused than action-focused. Even after gaining the ability to attack, combat never feels like the point. It's more of another mechanic used to solve the game's set pieces than something with much depth of its own. Early on this works well because checkpoints are generous and experimentation is encouraged. Where the game lost a little momentum for me was toward the end. The later sequences became more trial-and-error, and dying often meant replaying stretches that were just long enough to become repetitive. They weren't frustrating in the traditional sense, but they did slow the pacing at the point where I wanted the story to keep moving. When the credits rolled, my feeli…
Great storyline!
Tremendously good Work. I really liked the aesthetic, the art and the story. The controls were a bit off but I played with keyboard. I should be able to change them at will but I managed. The saving were pretty well thought, making challenging but not tedious most of the time. Overall I would suggest this game to other people.
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