

Schoolgirl Card Pull Simulator
Violet Soft · 2026 · Card Battler, Trading Card Game, Sokoban, Simulation, 3D Platformer
PC
Mixed62% · 34
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About Schoolgirl Card Pull Simulator
Schoolgirl Card Pull Simulator is a gacha-focused simulator built around one irresistible loop:Work → Pull → Duplicate → Sell → Pull again.When your wallet runs dry, you don’t wait — you work.
Play short minigames to earn in-game currency, then head straight to the gacha to chase new cards. Duplicates aren’t “wasted pulls”: talk to the shop clerk, sell extra cards, and turn them into your next round of spins.But this isn’t just mindless pulling. The market matters.Selling prices change randomly when you advance the day, so the question becomes:
sell now, or wait for a better price?
Smart timing can snowball your money faster, pushing you toward faster unlocks and bigger pulls.As you collect more cards, you’ll unlock:Unlock Ultimate Gacha later Daily SSR Rotation
No prior notice or permission is required, and you may monetize your content (ads, subscriptions, donations, etc.).
Play short minigames to earn in-game currency, then head straight to the gacha to chase new cards. Duplicates aren’t “wasted pulls”: talk to the shop clerk, sell extra cards, and turn them into your next round of spins.But this isn’t just mindless pulling. The market matters.Selling prices change randomly when you advance the day, so the question becomes:
sell now, or wait for a better price?
Smart timing can snowball your money faster, pushing you toward faster unlocks and bigger pulls.As you collect more cards, you’ll unlock:
- 10-Pulls (the 10th card has a higher SSR chance)
- The Ultimate Gacha, where SSR odds increase the more you pull
Key Features
- Gacha dopamine, dialed up: big flashy animations that make wins feel massive
- Rarities: N / R / SR / SSR (SSRs are extremely rare — and extremely satisfying)
- Two guaranteed hit animations to hype up your best pulls
- Random market fluctuations: selling values change when days advance
- Duplicates are valuable: sell per-card and reinvest to keep the loop rolling
- 3 part-time job minigames: Dishwashing / Construction site / Card sorting
- 3D shop & showcase: display your cards and enjoy the collector vibe
- Completion-focused design: 50 total cards, no planned additions — a complete buy-to-own experience
- No microtransactions / No real-money gacha: everything is earned with in-game currency
Gacha Progression (How It Works)
- Unlock 10-Pulls by collecting a certain number of cards
- The 10th card in a 10-Pull has increased SSR probability
- SSR rates increase based on how many 10-Pulls you’ve done in Ultimate
- Example odds: 40% on the 5th 10-Pull / 50% on the 7th / 90% on the 10th
- The SSR pool changes each day (rotating 5 SSRs at a time)
- Want a different SSR set? Use the Change Day button
Notes for Store Safety
- No romance or sexual content
- All characters are fictional 18+ students
- No real-money purchases and no paid gacha mechanics
About Streaming / Let’s Plays
You are free to create and publish gameplay videos, streams, and Let’s Plays of Schoolgirl Card Pull Simulator.No prior notice or permission is required, and you may monetize your content (ads, subscriptions, donations, etc.).
- Any platform is OK (YouTube / Twitch / etc.)
- Reviews, guides, highlights, clips, and edited videos are all welcome
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Game is clearly a satirical take on gacha and Japanese card machines you will find in some TCG shops. Apparently, the gacha animation previously was completely unskippable, but they changed it so you can instantly skip it, which I guess is a positive change overall since the animation is so long and drags on for that suspenseful SSR Pull! But when the game isn't dragging your time with overly long gacha animation, the game is literally one of the shortest experiences ever. I beat this game in 20 Minutes with skipping! Which goes to show the very barebones amount of content there is. You start off with no money and have to work at a restaurants to make money for pulls. Once you start selling cards, working ends up being enitrely pointless, the sell prices are good enough that your gacha pulls pay for themselves and more. Basically, the game is just work for 5 minutes, do pulls, sell your dupes, do even bigger pulls, sell your even bigger amount of dupes, once you have gotten the "5 showcase cards" for the day, you go to the next day, repeat until you have all 50 cards and the game is over. This game was literally 20 minutes of somewhat brain-dead entertainment. I'm probably…2 found this helpful
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