

Shapebreaker - Tower Defense Deckbuilder
Alexander Van den Bulck · 2023 · Tower Defense, Strategy, Singleplayer, Roguelike Deckbuilder, 2D
PC
Mostly Positive79% · 62
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Screenshots
About Shapebreaker - Tower Defense Deckbuilder
The shapes are attacking! Build your defense by playing cards to place and upgrade towers. You will be dispatched to diverse areas where you will encounter various enemies. Build your defense accordingly to stop the shapes from reaching your core. Break them before they break you.
Gain new cards
Choose your next destination
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Key Features:
- Card-based defense: Play cards to build and improve towers.
- Deckbuilding: Gain rewards to customize your deck, defense and playstyle.
- Build unique towers: Create unique towers by combining them with different modules and elements.
- Mazing: Enemies will try to head straight to your core, but don't let them. Choose the position of your towers wisely to create the perfect maze.
- Unique playthroughs: Every playthrough contains distinct rewards, areas and enemies.
Flow:
- Play cards to build & improve your defense

- Defend your core



What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fairly rudimentary tower defense game but as far as there being very few roguelike TD games on Steam, this one isn't terrible. It has a surprising amount of depth for what it is but could use QOL stuff like damage numbers, being able to see enemy health, etc.
Good enough to consume two weeks of my life. Buy at your own risk :-)
It's a fun and addicting game.
Fun mix of two genres and tries something new
Not a very good TD, while it's pretty solid, I find the maps don't let you do much positioning. You get so few actions per turn, and it never gets higher, so by the time you can set anything up the level is already over. I also cannot find where my core health is, there isn't any number on the screen that says how close to death I am. I'm like an hour in, and I'm still placing almost entirely basic towers. And there are no synergies or utility towers (like slow-down). Strangely, increased attack speed comes in the form of a different machine gun tower. But elemental effects come as a modifier card you place on towers, wasting one of your few actions. I think I prefer when a tower defense has multiple layers of tactics per turn. So I can place towers in ideal positions, WHILE placing ideal tower types, WHILE placing towers in synergistic positions next to each-other. As is it's a bit simple and there isn't any fun power creep
a pretty basic td game but it does those basics well
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