

SHINORUBI
Last Boss 88 · 2024 · 2D, Top-Down, Singleplayer, Aliens, Space Sim
PC
Mixed50% · 16
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Screenshots
About SHINORUBI
✦ AI summary
Navigate intense bullet-hell patterns by dodging with precision at your craft's center while unleashing firepower on everything in your path. This widescreen-optimized vertical shooter stands out with its Fever mechanic, multiple arrange modes with unique rules, and deep scoring systems that reward skilled play across five difficulty levels and online leaderboards.
SHINORUBI is a Bullet hell style game up in the tradition of japanese Danmaku games.SHINORUBI offers a fast-paced arcade action pack with great replayability thanks to the many available difficulty levels, arrange modes, different spaceships, online leaderboards and achievements. This is also one of a rarest vertical shooter entirely designed and optimized for widescreen monitor!
#1 Rule:
Only the very centre of the player's craft is vulnerable to enemy fire. You better avoid the mass of bullets aiming at you and destroy everything between you and your mission.
CLASSIC/ORIGINAL MODEComplete all 5 levels with 3 starting lives to pass the 1CC (credit clear) challenge. You may add a few credits to help you to finish the game. 5 difficulty levels, including the easy mode with auto-bomb, or enemy shoots being canceled if you manage to destroy the shooter.
BOSS RUSH MODE
Fight only Bosses! Choose from 3 levels of difficulty.
SCORING SYSTEM
The scoring system is based on several parameters that provide you with point multipliers. Survive the barrage of enemy fire, destroy your enemies and collect stars and medals. All this while using your bombs as little as possible.
WORLDWIDE LEADERBOARD & ACHIEVEMENTS
A world wide leaderboard for each game modes with Steam Leaderboards, a personal leaderboard with all your scores per mode, and Steam Achievements.

FEVER
When your FEVER charge bar is full, it automatically triggers to cancel enemy shots on screen and improve your points. The side effects are boosted weaponry and improved bonus stars when you destroy your enemies.
CONTROLS AND DISPLAY
You can play SHINORUBI using a keyboard, a joystick, or an arcade controller, Steam Remote Play, and customize all the action buttons.
Made with an in-house super optimized, multi-threaded engine, this is not your average 2D shoot them up, it is a full grade PC game optimized,
in Ultra HD, with uncapped frame-rate support, super resolution support and 8K textures, That's why an Direct3D API Level 11 video card or Vulkan 1.1 is required.
Same game levels as the classic mode but with different rules.- SHIELD: Use a shield to protect against the enemy bullets.
- CANCEL: Destroy marked spaceships to clear all shots on the screen.
- LASER / SHOT: Alternate between laser and classic shots only when it is told!
- JOURNEY: Get ready for a long journey with several game loops.
- PINK PIG: Collect those pesky pigs before they left the screen while shooting the enemies.
- SUPER RANK: The better your play, the higher the difficulty will change.

Select a pilot and his spaceship with unique weapons and characteristics among the 3 already available.
For 1000 years, the BAÄA family has reigned as despots on planet SHINORUBI. This planet is the source of the "R-R" substance which offers infinite power and exceptional longevity to its owners. For 150 years, the king of SHINORUBI, R.LOYD III, and his 6 sons have gone to war across space against the TRADDESS and ZOOGT empires, leaving his cruel daughter Nemesis and 5 generals to guard the planet.A unique alliance of 8 experienced mercenaries will attempt to put an end to the dictatorship of the BAÄA family and its hold on the "R-R" compound by taking advantage of a singularity of the planet SHINORUBI which takes place once every thousand years. The endless night is coming on Kaddin, the capital of SHINORUBI, as spaceships are approaching.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Shinorubi's visual design is very striking in short bursts. It's a game that I very much wanted to fall in love with. The medals and powerups pop on the screen, the intro and between-stage screens are well-designed, as is the character art for the different pilots and bosses. However, the more I played, the more disappointed I became. The art style is vibrant, but there's very little detail differentiating each stage. Each one looks and feels very similar. Most boss fights are you fruitlessly chasing the tail end of a samey-looking spaceship as bullets appear from off screen. There's a distinct lack of character to the bosses when you're fighting them, and because the bullet patterns are just kinda thrown out there, I'm really hard pressed to differentiate one boss from another. I really wish some of the character art from the pilot select screen and the end-of-stage screen showing the boss you just killed showed up more often in the levels. It might go a long way towards adding some personality. I can see some clear inspirations from other shmups on the surface of Shinorubi, but the finer details really seem to be missed. You have a regular spread shot and a more damaging laser …15 found this helpful
Unfortunately, that's a no from me. The reason is twofold: a lack of clarity and a poor sense of feedback. The visuals are too bright, cluttered, and just straight up weird. Explosions are just a puff of bright whiteness, and it's overall hard to tell what's going on on the screen. A CAVE shmup this is not. The sense of feedback is also poor, with explosions lacking both visually and in terms of audio. There might be a decent shmup buried in here somewhere, but the surface is too disappointing for me to go digging any further.14 found this helpful
The games does not see Fight Sticks inputs (tried three different ones and some game pads as well). Playing bullet hell game on keyboard is retarded.11 found this helpful
This game is a lot of fun. Must own if 'shootemup' fan. Boss music is awesome. https://www.youtube.com/watch?v=UKp6Hl8gqQY&t=1049s2 found this helpful
Super fun and accessible shmup with awesome art. A couple of the late bosses have some patterns that need work, they are too fast with no real way to evade. Other than that I wish the game was zoomed out just a tad. Would recommend but unless your really like shmups the price may be a bit steep.
Quick first impression. The good : - Great visuals - Fantastic soundtrack - Nervous gameplay inspired by the best danmakus out there - Very good level of overall quality. You really sense the love and passion that has been put in this game. The bad : - That's the only thing that bothered me while playing. But it's potentially a big problem, especially when you increase the difficulty : the game really begs for a Tate mode. I love vertical shooters, but in landscape format it is kind of awkward. It always feels like you miss a part of the screen and you see the enemies at the last moment. The pattern of bullets don't have enough time to deploy and will often corner you instead of letting you a way to live. It is frustrating that you have a lot of horizontal freedom, when in vertical scroll, what you really want is vertical freedom and don't want to wander too far on the sides. I saw the game will have a "Pink Label" release for Exa Arcadia in Tate mode. I really hope to see it on steam one day. - The game is beautiful, but doesn't really stand out in term of design (all enemies looks the same, no new mechanics, the backgrounds are not memorable) - Menus could be simpler (all those…
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