

Sine Mora
Digital Reality · 2012 · Shoot 'Em Up, Indie, Bullet Hell, Action, Arcade
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Screenshots
About Sine Mora
Blast through seven stunning stages in this horizontal shooter where time itself is your most precious resource, with over 50 weapon combinations and time-manipulation abilities to master. Sine Mora blends classic shoot'em up action with a gripping story, gorgeous visuals, Akira Yamaoka's haunting soundtrack, and difficulty modes that welcome newcomers while rewarding genre veterans with deep scoring systems.
Key Features:
- Engrossing story integrated seamlessly into the action to elevate the user experience
- Unique, time extension based gameplay
- 7 beautifully crafted, diverse stages
- Over 50 different weapon combinations with time manipulating devices
- Great accessibility - Story Mode is tailored to not scare away absolute newcomers to the genre
- Risk and reward - multiple difficulty levels in Arcade Mode with deep scoring and hidden rank system for the more experienced players
- Music composed by Akira Yamaoka, Sound Director of Silent Hill and Shadows of the Damned
- Featuring boss designs by Mahiro Maeda, one of the most prominent Japanese anime creators (Blue Submarine No. 6, The Animatrix - The Second Renaissance, Kill Bill: Vol. 1)"
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Do not buy this game if you want to play with a mouse! The faster you move the mouse the SLOWER your plane moves. Even the "EX" version does not solve this game breaking bug.3 found this helpful
pew pew! pew! pew pew! pew pew pew! Often frustrating, but somehow still quite generous. Wish the story of war and revolution clicked more for me, but hey not all games can have it all! pew pew! pew pew pew! pew!1 found this helpful
a shmup obviously made by people who don't play shmups making all the usual "people who don't play shmups making a shmup" mistakes
3/10 Euroshmup slop. Very pretty art, but that's mostly it. The amount of downtime in the game is ludicrous and it lacks any interesting patterns or tight/consistent mechanics.
Overwhelming bullet-hell, unforgiving checkpoints, instadeaths, unskippable cutscenes and poor gameplay design
poopy.
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