

SKY TOMB
BreadnButterCult · November 22, 2022 · Action Roguelike, Score Attack, Shoot 'Em Up, 2.5D, Perma Death
Buy SKY TOMB from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy SKY TOMB — official stores
SKY TOMB price by region
SKY TOMB costs £2.09 in the United Kingdom, $2.19 in Georgia (USD), €2.39 in Europe (EUR), R$2.69 in Brazil, $2.99 in the United States, CA$3.39 in Canada, NZ$3.69 in New Zealand, A$4.50 in Australia and zł10.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.09 | £2.09 | — | 1 | |
| $2.19 | $2.19 | — | 1 | |
| €2.39 | €2.39 | — | 1 | |
| R$2.69 | R$2.69 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.39 | CA$3.39 | — | 1 | |
| NZ$3.69 | NZ$3.69 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| zł10.99 | zł10.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SKY TOMB
SKY TOMB is an action-packed 2.5D Shoot 'em Up Reverse Bullet Hell Roguelike with retro influences.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/Gameplay1.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/whatdoes.png
This game utilizes a 3D perspective with 2D visuals, wherein you and your ship are posed against immense hordes of bloodthirsty enemies. You are tasked with surviving as long as you can until your ship is destroyed and you start over, unlocking new ships in the process.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/LottaEnemies.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/familiar.png
That's because it probably is, but this one is also fast, fun and dirt cheap.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/whatinhere.png
Traditional Space Combat
Inspired by retro classics like Galaga and Asteroids, you steer your ship in zero-G - using your momentum and ship abilities to outmanoeuvre your opponents, equipped with a massive arsenal of missiles, plasma blasters, and many more weapons and modules.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/Gameplay2.gif
Buildcraft
As you destroy enemies, you choose weapons and modules from a pool of randomly selected upgrades - turning your ship from a rustbucket with wings into a cacophony of destruction. No run is ever the same as you are encouraged to experiment heavily with a myriad possible upgrade options and build paths, as everything scales with everything.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/Upgrades1.gif
Lateral Progression
As you progress, you will unlock more ships with completely different weaponry - shaking up your runs with build possibilities that fit your style of play.
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/SelectShipResize.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2109630/extras/whatwill.png
Upcoming Features
- More Stages
- More Enemies
- More Ships
- More Upgrades
- More Unlocks
- Bosses
- And maybe more! Take part in the development by giving us feedback!
SKY TOMB — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Beautifully nostalgic and brutally challenging! This is an arcade-styled retro indie early access game that makes me feel like a 90s kid grinding away my game tokens on trying to beat the machine again! Except it cost me far fewer tokens to play this game as much as I have already :D The devs are clearly having fun with the development and actively trying to make it fun yet not too easy for players. My suggestions would be perhaps some slower progressions, clean cuts between stages/levels, and a few bosses, but I am sure that and much more is yet to come! I look forward to seeing how it continues to develop.1 found this helpful
Addictive and action-packed, this feels like a fresh take on the Vampire Survivors-alike subgenre of games. Unlike others trying to do the same, SKY TOMB has a core hook - the movement mechanic requires you to be present and requires skill from the very beginning, and keeps tensions high right from the start (as opposed to the slow, plodding build-up we are used to from these games). The short 3-10 minuter run lengths encourage retries, and feel like less of an endeavour compared to the 30 min+ runs where you are only in the risk of dying in the last 2-3 minutes. As for downsides - in its current state, SKY TOMB is PUNISHINGLY hard, and still very unpolished. The game is still in very early access, so I look forward to see what changes the devs have in the pipeline!1 found this helpful
Cool game for couple hours. i would kindly ask the developer to give us a shield or something to live!!! not sure what , but something that allows you to survive longer than 2 minutes... my experience was....came to the realization that at about 2+ minutes into any match...will mark the end of any chance of survival. there are simply too many to deal with and the random chance of abilities marks certain doom. you might get a lucky set of drops and get healing and damage etc...but still nothing that can stand to the horde sent your way at 2 min mark.
Update 2 (22 February 2023) Abandoned. Update: The game is still super hard, but the devs are listening. For the price-point, if you like to suffer, why not. As someone who has played several Vampire Survirors-type games, I decided to give this a shot. There are a lot of different issues but they all contribute to the main one, IMO, which is: This game is TOO ♥♥♥♥♥♥♥ hard. I think my best time was around 6m20s and that took a while. I'm not going to entertain the ♥♥♥♥-measuring contest of "I can say what is hard or isn't because I played "X"" but anyone who tries this (if anyone) will find that the game is more unfair than it is challenging. Things I'd like to get addressed or even reworked to help the overall playability: -Background The image in the background does NOT help visibility. When 3/4th of the elements of the game are little dots, it doesn't help to have a lot of little stars as background. Perhaps add an option to change it and/or turn it into a flat color/black. -Immunity after choosing upgrade/Taking Damage There are no I-Frames in the game. If by god's will you get to pick an upgrade one frame before you're about to get hit, good luck, there's nothing you can d…
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