

Slaves of Magic
Amethyst Dreamers · November 3, 2025 · Turn-Based Strategy, Turn-Based, Strategy, Turn-Based Tactics, Turn-Based Combat
Buy Slaves of Magic from Steam at $24.99 — the cheapest of 1 store we compare.
Where to buy Slaves of Magic — official stores
Slaves of Magic price by region
Slaves of Magic costs £20.99 in the United Kingdom, $24.99 in the United States, €24.99 in Europe (EUR), $24.99 in Georgia (USD), CA$32.50 in Canada, NZ$35.99 in New Zealand, A$36.50 in Australia, R$73.99 in Brazil and zł89.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £20.99 | £20.99 | — | 1 | |
| $24.99 | $24.99 | — | 1 | |
| €24.99 | €24.99 | — | 1 | |
| $24.99 | $24.99 | — | 1 | |
| CA$32.50 | CA$32.50 | — | 1 | |
| NZ$35.99 | NZ$35.99 | — | 1 | |
| A$36.50 | A$36.50 | — | 1 | |
| R$73.99 | R$73.99 | — | 1 | |
| zł89.99 | zł89.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Slaves of Magic
Slaves of Magic — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game has high build diversity and enemy differentiation, but very little way to showcase it due to the current campaign style. It is simultaneously too long to rapidly try new runs, while not designed for the invaders to fill out their armies by more than a few soldiers in one run or for you to really access every upgrade unless you drag it out. Overall a good time, but with a few changes this could be a real gem. It is still in pretty active development so hopefully such changes are done soon. If you are wavering on whether to try this game or not, just know it is obviously a passion project by people who care. I reported a few small bugs to their discord and they fixed it the very same day.2 found this helpful
Grate indie title, the developer is very responsive and seems to me that does everything to make the game shine. They added many features based on community feedback! The “1.1 major update” released recently is another proof of this. The combat system is a bit unconventional, but clever and innovative, and the hints help to learn it quickly. Many very nice visual details helps to build immersion as well. All in all, a great fantasy XCOM title (turned based tactical combat, whose episodes linked in a campaign), I would definitely recommend if you are into those games!2 found this helpful
Overall this game has a lot of potential. It has definite old X-Com vibes which is what I enjoy most about it. I'm not far into the game yet and will likely be pouring hours into it. I definitely see some strong potential here. Right now, it feels like an incomplete game with the UI feeling incomplete. There are also sections of the game that feel disjointed. The best example would be in the "visit base" screen. The ambiance audio loop feels out of place and the art for a base segment being built doesn't seem to match with the art style for the rest of the game. It is almost like it was some borrowed asset from some other project. Because on the visit base screen, you can see the main map zoomed in, you essentially have four styles of art on the screen at the same time (button art, unit art, detailed base art, simple dude swinging a hammer). PLEASE DEVELOPERS For the love of all things holy, until you have a better UI for movement and the likes, please add an undo movement button. The number of times I've accidentally moved the wrong unit to the wrong location because of the current interface is staggering. You can't rotate the map, so you only get one angle of v…2 found this helpful
I Greatly enjoy this game but after patch 3 it is very unstable. I played for 3 hours and had 3 crashers either starting combat or mid combat. the dev is very active so hopfuly it gets polished.1 found this helpful
The strategic level is just too simplistic in this game and the tactical level uses the simplified nu-xcom system so it's very basic. I have no idea why you would bother with this with games like XCOM files and XPiratez available for free. Also, why is it so purple?
Sorry this game is overloaded with unclear things: - you don't understand how to move units - how to select next unit - how to hit - what all those icons are - what button on the mouse means what It is just a disaster for me - first time I was so angry that just turn off the game and now I'm writing this. Players shoudn't hack the game to understand how to do basic stuff. You should use common patterns everybody used to. I don't even start about the graphic - it is below "bad". But I though I could get used to it if the game is good. But the game is strange. (I'm really sorry, I know how hard it is to make games and I see the dev's love to their product, but you just should not make players suffer on the basic stuff)
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