Slaves of Magic

Slaves of Magic

Amethyst Dreamers · November 3, 2025 · Turn-Based Strategy, Turn-Based, Strategy, Turn-Based Tactics, Turn-Based Combat

Buy Slaves of Magic from Steam at $24.99 — the cheapest of 1 store we compare.

PC
Positive80% · 401playing now
Best price
$24.99
lowest tracked $17.49
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Where to buy Slaves of Magic — official stores

Steam
Steam
Standard Edition · Steam
$24.99
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Slaves of Magic price by region

Slaves of Magic costs £20.99 in the United Kingdom, $24.99 in the United States, €24.99 in Europe (EUR), $24.99 in Georgia (USD), CA$32.50 in Canada, NZ$35.99 in New Zealand, A$36.50 in Australia, R$73.99 in Brazil and zł89.99 in Poland right now.

Cheapest Slaves of Magic offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £20.99 £20.99 — 1
United Statesyour region $24.99 $24.99 — 1
Europe (EUR) €24.99 €24.99 — 1
Georgia (USD) $24.99 $24.99 — 1
Canada CA$32.50 CA$32.50 — 1
New Zealand NZ$35.99 NZ$35.99 — 1
Australia A$36.50 A$36.50 — 1
Brazil R$73.99 R$73.99 — 1
Poland zł89.99 zł89.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Slaves of Magic

The world was not prepared for the invasion. In a few months, every kingdom of the known world surrendered to the magic-using invaders masquerading as our old Gods. But humanity has not given up yet! Those who dare to oppose the new world order formed the shadow council in secret, and they tasked You to lead the resistance against these false Gods in this turn-based tactical strategy game. Build up the resistanceYou will need to build and manage bases throughout the continent. These will provide the resources necessary to hire and equip your troops and learn more about the magic the invaders are using. Every region has a unique culture that gives access to different equipment, skills, and resources. You will always have to weigh the importance of the regions in the strategic situation you find yourself in. Outsmart the invaders on a strategic levelThe invaders' grip on the continent is not absolute... yet. But they have multiple armies conducting missions every month, and it is your job to figure out the best ways to slow down their advance. The invaders have their own goals they try to achieve with their armies, and they are constantly assessing how much danger the resistance poses to them, and they change those plans accordingly. Manage and upgrade your teamIn combat, you will lead a 6-8 unit team, which you can fully customize with equipment and skills. To reinforce the customization, there are no classes, only attributes like sword-wielding or barbarian, which all units can learn. This gives you the freedom to mix and match them to create your perfect team. Sabotage the invading armies in turn-based tactical combatThe resistance managed to get a working teleporter, which serves as their biggest asset. With proper intel and smart unit placement, your team can teleport to exactly where you need them to be, giving you a head start on every mission. Position and teamwork are key to completing your objective. Try againThe game is being built from the ground up to focus on replayability. There are multiple invading forces with different enemies and a reactive campaign AI necessitating a different approach. Nor you will be able to access or afford everything in one playthrough, giving ample space for experimenting with different approaches. Every invasion story will be yours to write. And humanity can only hope you are up to the task to save it from becoming Slaves of Magic!

Slaves of Magic — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jul 23, 2026
The game has high build diversity and enemy differentiation, but very little way to showcase it due to the current campaign style. It is simultaneously too long to rapidly try new runs, while not designed for the invaders to fill out their armies by more than a few soldiers in one run or for you to really access every upgrade unless you drag it out. Overall a good time, but with a few changes this could be a real gem. It is still in pretty active development so hopefully such changes are done soon. If you are wavering on whether to try this game or not, just know it is obviously a passion project by people who care. I reported a few small bugs to their discord and they fixed it the very same day.
2 found this helpful
Recommended Dec 23, 2025
Grate indie title, the developer is very responsive and seems to me that does everything to make the game shine. They added many features based on community feedback! The “1.1 major update” released recently is another proof of this. The combat system is a bit unconventional, but clever and innovative, and the hints help to learn it quickly. Many very nice visual details helps to build immersion as well. All in all, a great fantasy XCOM title (turned based tactical combat, whose episodes linked in a campaign), I would definitely recommend if you are into those games!
2 found this helpful
Recommended Dec 13, 2025
Overall this game has a lot of potential. It has definite old X-Com vibes which is what I enjoy most about it. I'm not far into the game yet and will likely be pouring hours into it. I definitely see some strong potential here. Right now, it feels like an incomplete game with the UI feeling incomplete. There are also sections of the game that feel disjointed. The best example would be in the "visit base" screen. The ambiance audio loop feels out of place and the art for a base segment being built doesn't seem to match with the art style for the rest of the game. It is almost like it was some borrowed asset from some other project. Because on the visit base screen, you can see the main map zoomed in, you essentially have four styles of art on the screen at the same time (button art, unit art, detailed base art, simple dude swinging a hammer). PLEASE DEVELOPERS For the love of all things holy, until you have a better UI for movement and the likes, please add an undo movement button. The number of times I've accidentally moved the wrong unit to the wrong location because of the current interface is staggering. You can't rotate the map, so you only get one angle of v…
2 found this helpful
Recommended Feb 19, 2026
I Greatly enjoy this game but after patch 3 it is very unstable. I played for 3 hours and had 3 crashers either starting combat or mid combat. the dev is very active so hopfuly it gets polished.
1 found this helpful
Not recommended Aug 20, 2026
The strategic level is just too simplistic in this game and the tactical level uses the simplified nu-xcom system so it's very basic. I have no idea why you would bother with this with games like XCOM files and XPiratez available for free. Also, why is it so purple?
Not recommended Dec 13, 2025
Sorry this game is overloaded with unclear things: - you don't understand how to move units - how to select next unit - how to hit - what all those icons are - what button on the mouse means what It is just a disaster for me - first time I was so angry that just turn off the game and now I'm writing this. Players shoudn't hack the game to understand how to do basic stuff. You should use common patterns everybody used to. I don't even start about the graphic - it is below "bad". But I though I could get used to it if the game is good. But the game is strange. (I'm really sorry, I know how hard it is to make games and I see the dev's love to their product, but you just should not make players suffer on the basic stuff)

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