

Snake Pass
Sumo Digital · 2017 · Simulation, Puzzle Platformer, Adventure, Physics, Wholesome
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About Snake Pass
Guide Noodle the Snake through physics-based puzzles by slithering, coiling, and climbing in ways only a serpent can to restore the magical Haven Tor. This charming platformer stands out with its unique snake locomotion mechanics that challenge you to think and move like your scaly hero.

Think Like A Snake!
When the tranquillity of Haven Tor is interrupted by a mysterious interloper only the unlikeliest of heroes can save the day! Meet Noodle the Snake and his hyperactive best friend, Doodle the Hummingbird, who together must reunite the missing Keystones with the magical gates that give Haven Tor its mythical power. A unique, physics-based puzzle platform game, Snake Pass challenges players to ‘think like a snake’ as they tackle precarious puzzles as only a snake can. Slither through long grass, coil around bamboo and climb out of trouble in the latest game from award-winning independent studio Sumo Digital!
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- 15 brain bending, snake charming levels
- Master Noodle’s one-of-a-kind abilities
- Unravel the mystery of the nefarious gatecrasher
- Restore Haven Tor to its former glory
- Slither into every nook and cranny in search of cunning collectibles
- A brand-new soundtrack from fan favourite composer David Wise
- Unlock Time Trial mode and compete to be the slickest slitherer in the world \
The winner of Sumo Digital’s inaugural Game Jam, Snake Pass was created by Seb Liese as a love letter to both the favourite games of his youth and his childhood pet snake. After winning, a full demo was produced and taken around various public shows where it was met with great enthusiasm by gamers of all ages. Buoyed by its success, full production began when the team returned home to Sumo HQ. The culmination has resulted in Snake Pass, a truly one of a kind game featuring the most unlikely of heroes; Noodle the Snake!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The main draw is the unusual controls - having to navigate the world as a snake instead of being able to simply walk forward. Unfortunately though, I would often know what I wanted to do, and be unable to execute it, because the snake slips. Which is odd. I'll be in a very secure position, but the snake's body is always sublty moving when he's holding on, as if he was slippery/slimy. So instead of being able to take things slow when you need to, there isn't a moment to even pause and breathe. You must keep going. That doesn't feel good to control or to play. The "gripp" button isn't any help, as you still slip. But your main enemy is the camera. The hummingbird companion obstructs your view periodically. Why??? Get out of my face! I need to see the puzzles! This is also true of scenery. Countless times I failed a puzzle because suddenly my screen was blocked by a tree. The game seems to be terribly optimized. My computer actually crashed when I ran the graphics on anything higher than Low. Baffling. The water controls lower you too quickly, and you rise too fast. So swimming sucks to play. The game feels like it needs fine tuning. As is, it's an irritating game. Waste of ti…4 found this helpful
similar size3 found this helpful
[b]A 3D collectathon that [i]feels[/i] like none other![/b] I tell you, the programming behind this sleepy, slippery snake is masterful -- unlike [i]anything[/i] I've seen before or since this game came out. Whatever movements you imagine a sentient cartoon snake pulling off, you can do it here, and you'll [i]have[/i] to do it, [b]all of it[/b], to have a prayer of collecting the shiny [b]whatsits[/b]. If you're reading this, you've probably long-since internalized the running, jumping, and momentum of a standard platformer -- so much so that you can immediately start playing any game that uses such mechanics -- but you'll have to change neural gears [i]entirely[/i] to master this new set. [b]Right Trigger[/b] starts driving forward, [b]Left[/b] grips (you can see him shake with the effort), [b]A[/b] lifts his ophidian noggin, [b]Y[/b] gets the hummingbird friend to grab his tail to reduce rear weight, and the sticks are, well, pretty obvious. The way it all comes together feels alien at first, like learning to ride a bike when you're a kid, or playing your [i]very[/i] first NES game some Christmas morning. Once you've got it down, though, it's just another part of you, a bra…2 found this helpful
fun game brings old memoris back1 found this helpful
Lembro de ter comprado esse jogo há muito tempo por causa de um vídeo que eu vi do BRKsEDU. Joguei um pouco, parei. Nesses últimos dias eu baixei ele de novo para relembrar e ver como o jogo estava. Resumindo, os gráficos são realmente bons, a ideia do jogo é boa e dá pra passar algumas horinhas aí se divertindo. O problema é que, à medida que o jogo vai avançando, essa diversão vai se transformando em frustração, pois, principalmente nas duas últimas fases, o jogo vai ficando MUITO mais difícil e alguns problemas que pareciam menores no começo começam a incomodar bastante. São duas coisas: a câmera do jogo é ruim e às vezes vai dando uns zooms esquisitos e entrando nas pedras em momentos muito críticos da gameplay, isso pq tem um monte de pedra que só atrapalha, pois é cenário. Outro problema são os controles, que não são tão precisos assim. Uma vez li um comentário que dizia muito sobre esse problema: “é como se eu soubesse exatamente o que tinha que fazer, mas não conseguisse executar” e isso é muito frustrante e realmente acontece demais. Assim, o jogo não é ruim, mas também não é bom. Deixo como avaliação positiva, mas com ressalvas! Eu joguei e me diverti um pouco…
you know you are in for a great time when the game barely started and you are already getting pissed off
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