Solaris Rift

Solaris Rift

Team Topdeck · November 14, 2021 · Strategy, Card Battler, Turn-Based Tactics, Card Game, 2D

Solaris Rift is free to play — no purchase needed. We track it so you know if that ever changes.

PC
Positive82% · 22 📈 Making a comeback 92%
This game is free to play. Get it on Steam →

Screenshots

Solaris Rift price

Solaris Rift is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.

About Solaris Rift

Solaris Rift is a roguelike card game featuring variable encounters, sci-fi narrative, and strategic gameplay. Face off against the terrifying storm drones of the Satex Army, the saboteurs of the gang known as the RogueStars, and the venomous vinelings of the Queen of Thorns.

Solaris Rift — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Solaris Rift is a free sci-fi card game from DigiPen students that shows promise with decent UI art and color palette, but is hampered by poor onboarding, overwhelming card introductions early on, no checkpoint or save system, slow animations with no speed options, and repetitive music. Players appreciate that it's free and telegraphed enemy attacks, though the lack of clarity on unit types and game mechanics creates frustration, and the short length leaves some wishing for more content.

Not recommended Jun 4, 2025
Solaris Rift is a student project from DigiPen. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that's it's okay to release obsolete 2D games in the 3D era of gaming... certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. Needless to say if an educational institution taught me incorrectly on purpose, I'd ask for my money back. This year the students made a contentless roguelike card game with a sci-fi narrative. You play through variable encounters against enemies like storm drones and venomous creatures. The gameplay revolves around strategic card use, with over 50 unique cards and 12 card mechanics... which isn't very much at all compared to professionally developed CCGs like Slay the Spire and Hearthstone. But that's what you should expect from a student project... an incomplete, shallow experience that wasn't made for gamers, it was made so the students can pat themselves on the back. We have to ques…
2 found this helpful
Recommended Apr 13, 2026
I faltered my endurance after failing the boss fight and learning that the game is entirely devoid of checkpoints, but this undue pressure caused me to make better use of placing cards to avoid unnecessary damage and swapping placements within a column. I fear that I'm too used to older formats of mana where I can eventually accumulate more than I'll ever need; I'll admit that more than once I picked up the mana vial card, but since it has no target it's impossible to set back into my hand, and I would end up consuming it for no reason. The game is an excuse to examine why its genre is such a rare case amongst the school library; in the case of Grain moods, there's a disciplinary distribution that shifts a lot of weight onto the minute aspects of design such as text, language, font, all of which are the isolated medium of banter events. Banter is a very particular appeal that's often poorly tacked onto a game that could've done with less of it, or it is the end-all focus of gameplay, i.e. "visual novels." The greatest appeal of Magic: the Gathering when I entered was the history of cards combined with the modernity of formats, that is to say Commander. The exploration of stodgy o…
Recommended Feb 8, 2024
Above average for a card game, especially for a student project. It's a shame this is so short.
Recommended Sep 11, 2023
2 years old but a CCG. It does need graphics and vsync options.
Recommended May 2, 2023
5/10 A CCG/TBS game in sci-fi setting. Good: - free - the overall color palette and UI art are pretty good, especially for a free game - incoming attacks are telegraphed with orange circles So-so: - music is okay but there are too few tracks, and it gets repetitive fast - animations are very slow and drag the game unnecessarily, no option to speed them up or disable Bad: - too many cards are introduced too early, and already in battle 3 it's just overwhelming - onboarding isn't great. E.g. I didn't understand why in battle 3 all enemies were attacking my units first. It's unclear which units are ranged and which melee - no save/reload. All you can do is restart the game from the very first tutorial (which can't be skipped or sped up) - thematic inconsistencies. E.g. to play cards you use "mana". Cmon, in a sci-fi game? Maybe "energy" or "psi power" would fit this better - minor lazy GUI errors. E.g when you hover your mouse over a card, it increases in scale and its attack power and hp numbers go off screen. Instead, the cards should shift a bit upwards to keep the whole card visible, or not increase in scale so much. The names of cards are in red font - which just hurts the eye…
Recommended Mar 25, 2023
[h1]Before I played Solaris Rift, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]

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