

Space Mechanics: repair | hiring | crafting
MintCat · June 30, 2025 · Simulation, Space Sim, 3D, First-Person, Futuristic
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No store is currently selling Space Mechanics: repair | hiring | crafting. It released on June 30, 2025 and was developed by MintCat. We keep tracking it across every store we cover, so set an alert below and you will know the moment it is on sale again.
Screenshots
About Space Mechanics: repair | hiring | crafting
Space Mechanics: repair | hiring | crafting is a space engineer simulator where you repair damaged ships, hire mining fleets to extract ore, and craft valuable alloys and equipment to build wealth. Manage multiple spaceship squads, upgrade your production facilities, and work toward constructing an interstellar vessel in this hands-on resource management experience.
In "Space Mechanics: Repair | Hiring | Craft" you are the owner of a space repair station in which you have to work. Repair spaceships, get money for it, hire them and create items for sale or for your own purposes.
Space Mechanics: repair | hiring | crafting — game info
- Platforms
- Windows
- Player modes
- Single-player, Online co-op
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Alright, I would like to start with saying I really like what this game is doing. It reminds me a lot of Roblox Tycoon games back when I was younger that I enjoyed. The Dev clearly is very good as well, they update often. I do have some problems with it, but those are more notes for the dev than issues with the game. For users interested: The game works, it does not give much guidance so it can be a bit rough getting going. For a few little tips, craft Missile (far left in the crafting area). Takes a bit to get all of them into the sell box. But it will get you some good money. Also the games save load system does work. Just make sure to give it a few seconds before loading. I thought it wasn't working, but it was. Edit: I have removed my feedback for the Dev and have moved that to discussion. Update after more of playing. I do enjoy this game, the biggest hurdle for people I think is going to be it's hard to tell when things are working or not working. The best advice I can give is assume you are doing something wrong, it normally is the case. I am working on a guide that is in the guide area for tips and such to help get people started.3 found this helpful
[i]Space Mechanics[/i] promises a hands-on life as a space mechanic, but my brief voyage left me stranded in disappointment after just 30 minutes. [b]The Core Concept (and Reality):[/b] The idea of repairing ships and stations in zero-G has potential. Sadly, the execution feels amateurish. As you noted, the [b]repair gameplay[/b] is overly simplistic: open a panel, pull out the old part, buy a new one, slot it in. There's no actual engineering, wiring, or satisfying problem-solving – just basic part swapping. [b]Hiring mechanics[/b] and [b]crafting[/b] seemed like potential depth, but the game failed to motivate me to engage with them at all. The tutorial provided little useful guidance for these or other tools. [b]Where It Stumbles Hard:[/b] The [b]controls and movement[/b] in zero-G are a constant frustration. Getting stuck on every ceiling and floor isn't immersive; it's just clunky and annoying. The [b]visuals[/b] are extremely basic, looking more like an early student project than a commercial release, especially considering the price point. Combined with the shallow core loop and lack of clear goals or compelling progression, the overall experience quickly becomes [b]dull[/…2 found this helpful
the game is top-notch, and I'm looking forward to the multiplayer update. I'll invite a friend1 found this helpful
I really liked this game, it's a real space mechanic simulator and a space businessman simulator. 10/101 found this helpful
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