

Spectral Trail
LGV · 2023 · FPS, 2.5D, Old School, Shooter, Retro
PC
7 user reviews86% · 7
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About Spectral Trail
Set in a fictional universe in the year of 23XX, Spectral Trail is a pseudo-3D action FPS where you take the position of Klaus, a military wrongly sent to a ghost-filled maze called Xeoncor. There, Klaus must find the seven hidden rings in order to be able to disrupt the power and get out of there as fast as he can. With so many threats, this challenge might not be so easy!
> Main features:
- Four different weapons hidden in the maze;
- A open world, 3-sectors maze;
- Ghosts that drops a spectral trail when hit, useful not to get lost;
- Retro-style, pseudo-3D graphics;
- Energy-based shooting system;
- Built-in speedrun timer.
> Main features:
- Four different weapons hidden in the maze;
- A open world, 3-sectors maze;
- Ghosts that drops a spectral trail when hit, useful not to get lost;
- Retro-style, pseudo-3D graphics;
- Energy-based shooting system;
- Built-in speedrun timer.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Avoid everything made by this LGV dev. It's a cheap scam. Everything they have created is barely a functioning game and an embarrassment to indie devs.4 found this helpful
Add sprint and I am speedrunning this game2 found this helpful
Pretty good.. Nice and short (1 level). Jurassic Fantasy 2 please!1 found this helpful
Spectral Trail by LGV is a compact retro-inspired first-person shooter that builds its identity around speed, simplicity, and a deliberately old-school approach to design. Rather than aiming for cinematic storytelling or expansive mechanics, it drops the player into a confined, maze-like structure with a clear objective: survive, explore, and recover a set number of hidden rings in order to escape. The setup is intentionally minimal, serving as a framework for a gameplay experience that emphasizes movement, awareness, and quick decision-making over narrative depth. The game’s visual style immediately establishes its tone. It adopts a pseudo-3D aesthetic reminiscent of early-era shooters, with flat textures, angular environments, and a limited color palette. This choice works well in reinforcing its retro identity, but it also has practical consequences for gameplay. The maze is intentionally disorienting, and the lack of strong visual landmarks can make navigation challenging. Corridors and rooms often look similar, which heightens tension but can also lead to frustration when trying to retrace steps or locate missed objectives. The environment feels more like an abstract space th…
This game is fun.
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