

Speebot
Keyreal · 2017 · 3D Platformer, Puzzle Platformer, Casual, Cute, Platformer
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Screenshots
About Speebot
4 Worlds
Explore 4 different Sectors, each with unique landscapes, items and oddities. Learn the story as you progress through the sea stations across the globe.
200 Levels
Roll, hop, glide and slide through a large variety of stages, navigating landscapes, avoiding obstacles, solving puzzles, and chatting to other robots along your way.
In-Game Level Editor
Build your own levels using the in-game level editor, then play them!
Bonus Side Content
Unlock accessories, paintjobs, extras and other content. Record your best times and speedrun the game!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Speebot is a polished 3D platformer with pleasant aesthetics and solid core mechanics, but players agree the 200-level structure severely overstays its welcome, with new mechanics introduced too slowly and spaced too far apart, leading to tedium and repetitive level design across its four zones. The game lacks distinctive character and personality to sustain player engagement through such a lengthy campaign, and some players encounter progression-blocking crashes that further hamper the experience.
There is a good game somewhere inside Speebot, but that game is absolutely smothered under way, way too many levels and an all-pervading problem that gets a little better if you toggle an option in the game's settings. First off, the levels. There are 200 of them grouped into four zones, and every single one of those zones overstays its welcome horribly. Within those zones you are very, very slowly dripfed new mechanics and powerups which are spaced so far apart that everything prior feels done to death by the time you reach something new, and then you have to suffer through a couple levels which overdo the new thing so heavily that you're glad when it recedes into the background again. As you go through the zones, the difficulty constantly spikes and plummets, and not in a way which feels well-paced or engaging, but as though they were placed at semi-random with zero non-dev playtesting. It all evens out over time into a monotonous slog in a way that a greatly trimmed-down levelset would not, or even a split of the existing levels into a regular campaign and a challenge campaign. The other big issue is that, from the game's camera semi-overhead camera angle, it's often surprisin…1 found this helpful
Honestly, this game just infuriates me. I'm at the second world and I already find the whole thing tedious and annoying. There's 200 levels and about nothing interesting for most of them. Most of the time you're just dealing with depth perception and enemies just come across as a nuisance. Power-ups are far and few between and there's nothing that keeps me from being invested in this game. Doesn't help that the music, while decent, is repetitive since you're dealing with 4 worlds with 50 levels each. Make it 8 worlds with 25 levels and that would be more tolerable with more world variation. There's also a speed run timer but the game offers no replay value with doing this and is just overall boring. At least the gameplay is very polished but seriously, I'd spend my money elsewhere.
It's fine. As I remember from when I last played it, Speebot is a completely serviceable platformer with solid design. It just lacks any individual character, which, in a genre brimming with beloved environments and iconic characters, is a massive detriment to this game. I know that the gameplay design of any videogame is paramount to all other elements (i.e. art, music, story, etc.), but when a solid game lacks interesting presentation, it makes the experience less engaging overall. I have no personal attachment to Speebot or his world, which made dropping the game before completion much easier for me. There are also just too many levels for my liking, which, to be fair, won't really be seen as a negative to most people. I personally just find puzzle platformers to be daunting with how many levels they tend to have, as I prefer more action-focused platformers with less total levels that each take individually longer to complete. But, like I said, that's more of a me thing and not something I'll count against the game. Overall, it isn't a game I'd actively recommend to people, as I think there's a plethora of other great platformers out there I'd recommend over this game. However…
This is a really neat and rather chill top down 3D platformer, with only one real flaw The graphics are nice low poly stuff and are very easy to read, and if you've got trouble with the shadow there's a actual drop marker that is very visible. The music is pleasant and changes just often enough that you don't feel like you're listening to the same thing over and over Mechanically everything is well introduced with a great deal of leeway and a good gradual curve towards more difficult scenarios involving the current new mechanic and latter on the current new mechanic combined with older one to make new challenges entirely. The one issue, is individual stage themselves make the game feel like it drags on a bit, I know it's easy to say but that game would have massively benefitted from having twice the amount of worlds with half the levels per world, that said you can skirt around the issue by playing the game in short bursts
Just PERFECT
Game keeps crashing on the last level of Sector 1 (1-50). At the moment, this game is unplayable as you cannot progress onward from the first section of the game.
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