

Stones Keeper
SK Team · 2022 · RPG, Turn-Based Strategy, Dark Fantasy, Turn-Based Combat, Turn-Based Tactics
PC
Mostly Positive70% · 105
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About Stones Keeper
The Order of the Griffin has at its disposal a floating island-fortress on which its castle sits. As you develop your castle, you will have the opportunity to hire new warriors, equip them with weapons, armor, and elixirs. You can upgrade the castle's core systems to fight off pirate ships, artillery, and other flying islands. While moving your castle around the map, you explore and participate in story quests, discover ancient ruins, secrets, rewards, and artifacts.
Stones Keeper uses a turn-based combat system, which lets you use environmental objects as protection against your enemies. As well as the ability to break some of the environmental objects down to move faster, which, in turn, opens up a lot of strategic possibilities.
You can customize your squad by recruiting new companions with multiple specializations, skills and weapon preferences. Missions and battles will be just as diverse: Command your warriors to besiege enemy settlements or defend yours, protect your order's churches, escort civilian wagons, lay siege to enemy castles, aid your allies, and capture new technologies to upgrade your castle.
- Explore a world filled with secrets, mysterious lands, dangerous creatures and unexpected discoveries.
- Immerse yourself in the epic story of the Order of the Griffin with a single-player campaign spanning over 15 hours, consisting of 45 missions full of intrigue, action, and tension.
- Manage your own flying castle, fight other castles, unlock upgrades, and develop its systems.
- Form alliances or fight with other factions inhabiting this world.
- Conquer your enemies with over 55 unique units such as Gryphon Riders, Elven Witches, Diamond Golems, Dragons, and Ents.
- Play against your opponents in LAN multiplayer or Remote Play Together using up to two players.
- You can choose one of four sides to fight against in the castle skirmish mode.
- Build your own formidable army and determine the fate of the Order.
Assume the role of Princess Elizabeth, who became ruler after the death of her father King Aurelius. You will command the army of the Order of the Griffin. Dark days have come to the lands of the Order after the death of the king. Undead hordes of the Circle of Unquenchable Thirst are advancing from the cursed lands, elves are attacking small towns, orcs and goblins from the steppes appear on the borders. And in the forests ordinary people are better off not appearing without armed guards at all. Elizabeth is faced with a difficult decision, whether to trust the Inquisition, who served faithfully her father for many years, or to take control of her own destiny. Since the head of the church and the Inquisition may have his own plans for the Order of the Griffin and its lands.
DLC & expansions
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Base game + 1 of 1 DLC at today's best prices.
$6.98
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
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The game has potential. Unfortunately, it wasn't tested enough for UI and UX: 1) You can't switch between fullscreen and windowed mode once you are on the map screen. You have to go back to the main menu screen to do that; 2) There is no defined "Enter the base" button while on the map screen. So it's easy to misclick "Move the base" and "Enter the base" on-map buttons; 3) It's very easy to misclick 1 ( first special ability ) and Q ( melee attack ), thus wasting the special ability, when you just wanted to attack. And there is no button remapping in the settings; 4) There is a problem with unit overlapping. You might be aiming at one unit with a special ability but instead hit another one, just below it; 5) End of turn is entirely random. Sometimes you are allowed to end a turn, sometimes the game just ends it for you. This should have been an option; 6) Sometimes enemy units just freeze and become completely unresponsive. Saving and loading the game doesn't help. You have to abandon the battle that you've spent a considerable amount of time on...3 found this helpful
Why all the negativity?! A decent debut project for the studio. I really hope the sequel is truly good.2 found this helpful
Its a bit meh, and I got really irritated with an early quest where you have to protect a cart. But the enemy's kept gettign in the way, and I couldnt kill them fast enough to pass the match. Really soured the game for me.2 found this helpful
Interesting concept... poorly executed. Everything about the game feels "klunky"; nothing works as you expect it to, and many things are bugged. Example: Bombs will often fail to destroy terrain on reload, meaning that you can toss a bomb, it does what you think it should, then you reload.... and it does nothing. things like that populate the game. I really liked the artwork, and the concept it was going for, but I found nearly every UI element poorly explained and nothing worked like I expected it to. I felt like I was wasting my time. Not a terrible effort, but not for me.1 found this helpful
Stones Keeper is an ambitious indie tactical RPG that blends turn-based combat, light army management, and a distinctive floating-fortress premise into a carefully constructed fantasy campaign. Developed by SK Team and published by Valkyrie Initiative, the game introduces players to the Order of the Griffin, a chivalric force defending its homeland from a world steadily slipping into chaos. Your base of operations—a flying island-castle—immediately sets the tone for the experience: high fantasy mixed with ancient technology, where warfare is conducted both on grounded battlefields and from a strategic vantage above the world. From the outset, the game aims to combine tactical depth with a sense of grand adventure, and while its execution is uneven in places, it presents a compelling foundation for players who enjoy slower-paced, turn-driven strategy. Combat represents the core of Stones Keeper and is presented through isometric, grid-based engagements where positioning and terrain shape every encounter. Battles emphasize the importance of cover, line-of-sight, height advantages, and careful unit placement. Each member of your squad belongs to a distinct class, from hardy knights a…1 found this helpful
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