

Street Food Simulator
civciv · 2025 · Sandbox, Casual, Economy, Simulation, Management
PC
Mostly Positive77% · 39 📈 Making a comeback 89%
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About Street Food Simulator
"Street Food Simulator" is a first-person simulation that lets you calmly manage every detail of running a street food stall.
Grill the Perfection
Master the art of grilling! Serve up delicious, perfectly cooked food to satisfy your customers’ cravings, timing each item just right to keep everyone happy.Find Best Spot in City
Explore the city to discover the ideal locations where hungry crowds gather, maximizing your sales and making your food cart a popular stop.Customize Your Cart
Checkvarious carts in market and customize them to your preference. Purchase refrigerators, radios, grills and more. Give them a fresh look with different paint colors. Aim to stand out and leave a lasting impression across the city.Competitors
Win over your competitors, each of whom brings unique skills and approaches to the table. They operate in different parts of the city, each with their own strategies and strengths. Understanding their differences will give you an edge in outperforming them and dominating the market.Grow
Expand your street food empire by taking on new challenges, offering more menu items, and attracting loyal customers to fuel your success.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
10/102 found this helpful
I just started and played for 3 days. Free control feels fun. You can place anything to anywhere which is nice.2 found this helpful
Fun simulator game, has some pros compared to other ones like free placing all items etc. Good enough for early access.2 found this helpful
Fun Good Game!!!1 found this helpful
Street Food Simulator is a business simulation game developed and published by civciv that places players behind the counter of a small street food operation with the goal of turning a modest food cart into a successful business. Combining cooking systems, management mechanics, customer service, and progression-driven upgrades, the game focuses on the everyday challenges of building a food brand from the ground up. Instead of immediately placing players in control of a large restaurant chain, it emphasizes gradual growth and the process of earning success through steady expansion. The premise revolves around operating a street food stand within a city environment where customer satisfaction directly influences business growth. Players begin with basic equipment and a limited menu, preparing food for customers while balancing speed, quality, and organization. The gameplay loop feels familiar for fans of simulation and management titles, but its smaller-scale business focus helps create a stronger feeling of personal investment. Every sale matters during the early stages, making progression feel earned rather than automatic. Food preparation sits at the center of the experience. Co…1 found this helpful
This is a neat little game that I think has potential and I look forward to playing it a bit more and then seeing where it goes in the future. I was watching YouTube videos and thought it looked so fun, I couldn't resist. There's a level where you unlock a lot of stuff at once and things get very hectic and it was fun struggling with that and finally after the 3rd day I had a day with no customer complaints! And I made enough money to go to the busiest area on Saturday for my reward. There's more unlocks I have in the future and I'm so worried it'll be hard to keep track of ait all lol. But we'll see what happens. On the downside, the game has a lot of bugs. Watch a video if you want to get an idea what some are. The bowls don't stay still all the time. I had food floating and turning purple. Getting a new cart or even relogging can cause all kinds of issues, unfortunately. People can bug out and stay in place, walk on your cart, etc. I think there's just 1 dev and I know he's posting a lot of updates. If you look at News, he always puts bug fixes first, but click on them and read and you'll see there's more than just that. So he's adding things all the time. At least monthly li…
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