

Summit
Dominik Hackl · April 28, 2023 · Metroidvania, 2D Platformer, Exploration, Open World, Multiple Endings
Buy Summit from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Summit — official stores
Summit price by region
Summit costs £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), $4.99 in Georgia (USD), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.59 in Brazil and zł22.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.29 | £4.29 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| CA$6.49 | CA$6.49 | — | 1 | |
| NZ$7.39 | NZ$7.39 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| R$16.59 | R$16.59 | — | 1 | |
| zł22.99 | zł22.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Summit
On your way you will not only find critical climbing gear but also uncover long forgotten mysteries that might take you much further than expected.
The game features a unique open world with handcrafted art, a 30-piece original soundtrack and overall an average playtime of 10-15 hours.

This already war-torn country has recently been befallen by a mighty set of catastrophes. Your unlikely protagonist, a member of the weak Ruby tribe, turned out to be one of a few survivors of the last cataclysm, a giant avalanche. Your initial personal mission quickly turns into the ultimate search for truth - a search that requires you to climb the fabled grand summit.

Your journey begins when you wake up in a mysterious cave. Struck by the blow of a giant avalanche you and your fellow miners have been washed away into the darkness. You must climb out of this crevasse and head to Pinetown - the once great village at the very foot of the Mountain. There might be your only chance to gather the strength, the gear and the knowledge to begin your ascent of the unknown. Your destination - the Summit - is clear, but the way there is as treacherous as it is fabulous.
The World
The Mountain and its two siblings form a gigantic massif ranging from subterranian caverns to the peak towering into the sky. Explore the vastness of this world that is over 12 unique areas, including multiple villages. Prove your mountaineering skills to pass unique landscapes: from challenging mountain passes and via ferratas to frigid ice caves or abandoned mines.
Take the fastest but most dangerous route or find a safer more convenient way? Rush to the Summit or take detours to explore the history and remnants of these lands? It is your choice, but only one will lead you to the ultimate truth.

The People
The lands of the Mountain have once been home to a multitude of clans and people of different origin. Only a handful survived the events and a few new ones sought refuge when their own lands became uninhabitable.
- The Ruby People, an unimpressive but peaceful lot. Settling in the lower areas of the Mountain, they have become mostly farmers and entertain themselves with festivals, food and drinking.
- The Emerald People hailed from oriental lands and settled the Mountain long ago in search for refuge. Their curious nature led them to great discoveries and expeditions, but also to their eventual downfall.
- The Sapphire People, a belligerent clan with little to no recorded history. Their forceful invasion of the Mountain resulted in what is known as the Turquoise War, a tragic struggle between them and the Emeralds which ended in a truce and a further loss of already scarce resources.
- The Granite People, natives of the Mountain, are well adapted to the harsh environment and have temporary settlements far up the Mountain, higher than most people will ever dare to venture.
- The Sulfur People...little is known about this fabled clan. Their dubious origins remain a mystery to this day.

The Mechanics
Following the traditions of the Metroidvania genre, the game lets you freely explore an interconnected world. The game relies on minimal player guidance in favor of environmental storytelling, clues through dialog and the joy of discovering new things and places.
Platforming in the game is getting more and more challenging through the introduction of new abilities. Movement was designed to feel somewhat realistic and resembling actual mountain climbing. Abilities are mostly climbing gear like ice picks and the game’s signature move – the grappling hook, which allows the player to traverse the world in a very fun and agile way.
Summit — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I saw a video on Youtube and have to agree that it definitely deserves much more recognition. So far, I haven't played very much, but the controls seem tight, the graphics are nicely crisp and clean and there was a good bit of variation to the gameplay already, with much more to come apparently. I'll update this review at a later time but for now, it's a clear recommendation at that price point!13 found this helpful
If there was a side thumb option it would be what I chose, as there are a lot of big flaws with the game that come with the good parts. The game Summit is most similar to is Ori, both are platformers where you explore an open world completing various challenges along the way. Both games are platformer first, action game second. Both games have your character getting new abilities that change how you move about the world. They are very different games in terms of polish though, as expected of course with Summit being made by a solo dev. Pros: - The map layout is very interesting with a lot of ways to get around. Revisiting old areas when you get a new ability is often rewarding and not just finding upgrade materials but alternative areas/shortcuts. It's hard to oversell how impressive this is, it is done much better than in Ori. Most of the time I was happy there was no fast travel options as using newfound powers to speed through previous areas delivered a real sense of progression. - There are a lot of cool secretes around the map. - The grappling hook is fun. It is kind of hard to use but learning how to use it is rewarding and personally I haven't seen anything similar before…6 found this helpful
Great game with a few glitches. Recommended and hope to see more from this developer in the future4 found this helpful
I hate that I can't recommend this. I like the premise, the music, and it looks pretty good, too. But I have 2 big problems: Spotty controls. Grabbing the walls often chooses not to work, causing you to fall(often to your death). And I got to the zipline, which refuses to connect at the starting point. For the first zipline you come across, you have to jump out in order to get it to sense the line at all, and it's hit or miss if you'll actually grab onto it. The 2nd zipline was better in this regard(no risk of instant death), but still took a few tries. I'd like if pressing X near the line just worked. I also had this issue where if you climb a ladder all the way to the top and it ends at some other type of wall, it prevents you from jumping away from it. You just have to move down a little and then you can jump, but it's still weird. Spotty hit detection. This became especially obvious during the first boss fight. My attack could cleave all the way through the boss and not hit it for no apparent reason. I also don't understand why hitting it in the head doesn't work at all. You have to hit the body portion. And sometimes jumping over its wave attack works, and sometimes it hits …3 found this helpful
I was really enjoying this game, but unfortunately the Vulture boss proved impossible for me to get past. Despite the mechanic mostly working fine elsewhere, I was unable to grab onto the wall and jump toward the boss to attack it.. my character would just fall down instead. It would work maybe 1 in 20 times, but after a couple of dozen deaths; morale plummeted and I gave up. The climbing/grabbing mechanics in general could do with some polish to make it more forgiving. Otherwise, I really enjoyed the map design, the world building and the music. Really impressive considering this was made by a solo dev.2 found this helpful
I’ll review my first 20 minutes or so of gameplay: The game starts with you crawling while watching other npc’s running past you, which was a little odd, the npc’s should either also be crawling away or I should be able to run with them. (Just a peeve of mine) I had to remap the controls. Too many functions were set to the same button which made the controls feel clunky and my character would do something I didn’t want, like clutch the wall instead of swing the crowbar. The blue/white sky background is the same/similar color of the snow/ice foreground. This makes is hard to see where I’m supposed to be jumping at times. A few of the flying “bat” creatures face the wrong way while doing a dive attack and some even get stuck in the ground while attacking, then randomly glitch back into existence on top of my character and the player takes damage. (This is an immersion breaking bug) There is a slight pause after you jump which is really annoying, especially on the crumbling platforms. There is barely enough time to jump from one platform to another. (I played this section using a controller, not sure if there is the same delay on mouse and keyboard). You can’t jump if you are at …1 found this helpful
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