

Chasm
Bit Kid, Inc. · July 31, 2018 · Metroidvania, Pixel Graphics, Indie, Adventure, Action
Buy the Chasm key for Steam from Gameseal at $1.02 — the cheapest of 8 stores we compare.
Where to buy Chasm — official stores
Cheapest Chasm keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Chasm price by region
Chasm costs £0.60 in the United Kingdom, €0.69 in Europe (EUR), $1.02 in the United States, $1.02 in Georgia (USD), zł3.85 in Poland, CA$5.69 in Canada, NZ$6.19 in New Zealand, R$6.32 in Brazil and A$7.25 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.60 −84% | £3.85 | £0.60 | 6 | |
| €0.69 −84% | €4.19 | €0.69 | 7 | |
| $1.02 −80% | $4.99 | $1.02 | 8 | |
| $1.02 −80% | $4.99 | $1.02 | 8 | |
| zł3.85 −79% | zł17.99 | zł3.85 | 5 | |
| CA$5.69 −75% | CA$5.69 | — | 3 | |
| NZ$6.19 −75% | NZ$6.19 | — | 3 | |
| R$6.32 −75% | R$9.49 | R$6.32 | 4 | |
| A$7.25 −75% | A$7.25 | — | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Chasm
You're a knight investigating a cursed mining town and the disappearance of its people, battling supernatural creatures through hand-crafted rooms that assemble into a unique procedurally-generated world map just for you. Chasm blends challenging retro action-adventure combat with the promise that no two playthroughs are ever the same, all wrapped in gorgeous pixel art and packed with boss battles, ability unlocks, and loot to discover.
Honor-bound to solve the mystery and restore peace to the Kingdom, you embark upon an epic adventure, with deadly battles against cunning monsters, exploration of ancient catacombs and castles, and powerful new equipment hidden at every turn. Though the overall story is the same for all players, your hero's journey will be unique: each of the rooms has been hand-designed, and behind the scenes Chasm stitches these rooms together into a one-of-a-kind world map that will be your own.
Key Features
- Explore six massive procedurally-assembled areas from hand-crafted rooms
- Enjoy challenging retro gameplay and authentic pixel art (384x216 native res.)
- Battle massive bosses and discover new abilities to reach previously inaccessible areas
- Customize your character by equipping armor, weapons, and spells
- Arcade Mode with Daily and Weekly Challenges
- Windows, Mac, & Linux versions with full Gamepad support
Chasm — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Chasm is a well-crafted Metroidvania with responsive combat, solid pixel art, and meaningful character progression through weapon and armor variety that encourages exploration. However, players are divided on the procedural generation system—while some appreciate the variety between playthroughs, others find it makes rooms feel repetitive and generic, undermining the genre's core appeal of discovery. The game's story, dialogue, and music are generally seen as serviceable but unremarkable, making it a solid experience that most players recommend as a worthwhile purchase for Metroidvania fans.
Chasm is a neat little Metroidvania that was quite enjoyable to go through! The description claims that every game is randomized for a unique experience every time but only the common rooms will get shuffled. Most if not all points of interests and important rooms will basically be in the same locations. This is a bit of a let down but the game in itself is good enough that it doesn't really matter. The pixel-art and animations look great and it's always pleasing to navigate through the world with the mobs encounters, environmental hazards and bosses. You can use currency and collet ressources to buy or trade for better armors and weapons. There's a couple of different main weapons like swords, spears, axe, whips, etc. as well as magical sub-weapons like flames, a boomerang, an axe and more. The levels design and regions are fun to go through and explore. There's a unique hub for every regions where you will unlock doors that allows you to backtrack to specific part of each regions. Sometmies it's a bit confusing when there's a couple of entrances/exits leading to the same regions but nothing too overwhelming either. The only part that was more of an hassle was the T…
Very solid and quite interesting game. Nothing more, but it isn't a bad game.
A well crafted action adventure experience combines exploration, combat, and character progression within an interconnected world that encourages curiosity. Caverns, ruins, and hidden passages are arranged in a way that rewards careful navigation, creating a steady sense of discovery throughout the journey. Procedurally generated elements add variety between playthroughs while preserving a clear structure that supports exploration. Combat feels responsive and approachable, relying on timing, positioning, and effective use of weapons and equipment. A broad selection of gear provides meaningful choices, allowing different approaches to encounters and boss battles. Character growth unfolds at a steady pace, with upgrades and new abilities supporting both combat effectiveness and access to previously unreachable areas. World design maintains a strong sense of momentum through frequent discoveries, optional paths, and worthwhile rewards. Side objectives and hidden secrets provide additional reasons to investigate every corner of the map. Progression remains consistent, with exploration and combat working together to create a satisfying gameplay loop. Atmosphere and presentation suppo…
I'm a sucker for pixel art but that's just about all this game has going for it. With the exception of some of the area art theming, this game is unpleasantly generic and bland. The NPCs, the story, and the dialogue are high quantity and low quality in terms of writing. These things can be super subjective though, but it really doesn't work for me. The music isn't bad, but it's not great, and it would benefit from being less abrasive and more atmospheric, more background. The weakest aspect of this game is probably the level/map design. Procedural generation seems like a total cop-out and bad idea for a metroidvania. It makes several rooms feel nearly identical within a map area, which is extremely antithetical to a core aspect of the genre - exploration! It got so boring so quickly, especially when you backtrack. The movement and combat is painfully slow and stiff, which I could accept as "challenging" if the game weren't so easy. Healing items and save points are frequent enough that it's pretty hard to die. Only played the first two bosses but they were mind-numbingly easy. You can literally pause and consume healing items mid-fight, not that it's really all too necessary. T…
Excelente juego! aqui yo en el 2026 apoyando!
- 8.3/10 - Rewarding bossfights for no-hit runs.
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