

Swordcery
Temple Door Games · August 11, 2026 · Action Roguelike, Roguelite, Action RPG, Action-Adventure, Hack and Slash
Buy Swordcery from Steam at $17.99 — the cheapest of 1 store we compare.
Where to buy Swordcery — official stores
Swordcery price by region
Swordcery costs $9.95 in Georgia (USD), £12.44 in the United Kingdom, €14.31 in Europe (EUR), $17.99 in the United States, CA$21.75 in Canada, A$25.50 in Australia, NZ$27.99 in New Zealand, R$62.99 in Brazil and zł69.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.95 | $9.95 | — | 1 | |
| £12.44 −22% | £15.99 | £12.44 | 2 | |
| €14.31 −22% | €18.25 | €14.31 | 2 | |
| $17.99 | $17.99 | — | 1 | |
| CA$21.75 | CA$21.75 | — | 1 | |
| A$25.50 | A$25.50 | — | 1 | |
| NZ$27.99 | NZ$27.99 | — | 1 | |
| R$62.99 | R$62.99 | — | 1 | |
| zł69.99 | zł69.99 | zł79.84 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Swordcery
A colossal blade has pierced the Earth, unleashing a storm of enchanted swords from the heavens. Collect and wield an arsenal of these spellbound blades, turning them against the very force that summoned them. In this roguelike ARPG, you will defy the Celestial evil consuming the world!
Swordcery — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Swordcery is a charming roguelike with diverse, well-designed swords and engaging boss fights that show strong promise, but it's held back by its very early access state with significant bugs, balance issues, grinding requirements, and mechanical problems that frustrate players. Most reviewers appreciate the core gameplay and potential but recommend waiting for a more polished version, as the economy, progression systems, and ability timing issues currently undermine the fun they're trying to have.
Solid/promising roguelike, the bosses are fun and it has a lot of charm, with each weapon feeling pretty diverse from each other (which is the main draw of the game, all the swords!)2 found this helpful
Fun game, more challenging than you would expect given its charm. The art style works well in my opinion.1 found this helpful
One of those times i wish there was non binary review system. This is early access allright but a VERY early one, bugs are everywhere and then some. There is no attempt at balance, some mechanics don't make sense and ammount of grind you need for unlocking items is quite a bit imo. Ill change it to positive later but you should wait on it to be in better state.1 found this helpful
The game is very much in the beta stage, but it is a very fun rogue like, rogue-lite? I'm going to be honest i don't really know the difference between the two, but the game is fun. It can feel clunky at times, but the mechanics are fun to master the swords are great and I find myself wanting to play run after run, and what else could you ask for in a rogue like.
I'm giving this a positive review because I do think this game will eventually be great. In it's current feedback state, there's a lot to address. The economy is painful. The meta progression is underwhelming and comes at a snails-pace due to the economy. The only meaningful upgrades in the skill-tree are all survival based and the overall balancing needs a lot of work. That being said, the bones are all there and there's already a lot of meat on those bones. The weapon selection is where the game shines and when it shines, it sparkles. So many fun and funny ideas that are just brought down by the unavoidable kinks that need to be ironed out. I can't enjoy the swords when I can't figure out how to make them deal damage, on bosses at least. I cannot begin to tell you how long I had to chop away at the second boss before dying with a 10th of it's health left. And I wasn't even bummed out because I knew how much longer the fight was going to be to take the rest of that health out. I upgraded a single weapon as far as I possibly could given the available gold, and it barely made a dent. Which also brings up the point that having a huge arsenal isn't worth much when you have to focus a…
THEY JUST NEED TO FIX THE PROBLEMS OF ABILITIES WORKING ONLY AFTER F'ING DEATH!? then the game will be worth it, its no fun dying to a boss bc your abilities wont work in the PERFECT timing of activation, what, 1.2 seconds, yes i care since it makes the game worth playing with commitment to skill and NOT rng since my luck isnt the best so once they fix their over lapping activations then ill commit to playing almost full time.
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