Take Care (of me)

Take Care (of me)

BlueDeadSoft · 2025 · Adventure, Puzzle, Walking Simulator, Exploration, Immersive Sim

PC
This game is free to play. Get it on Steam →

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About Take Care (of me)

Take Care (of me)

Take care (of me) immerses you in a first person dark and suspenseful environment where you will have to complete an Escape Room filled with a variety of puzzles.

"Where am I, what am I doing here?"

This is the question our protagonist asks herself when she finds herself trapped in a bathroom with no memory and little chance of survival. She tries to escape, and with every door she opens, fragments of her past are revealed, while the shadows of mystery close in around her. As fear grows and memories intertwine, the only way out seems to be confronting the evil that haunts her. Will she escape her own mind before it's too late?

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Apr 18, 2025
I couldn't get past Domestic Abuse Simulator 2000. I got stuck when the plates were glued to the table.
2 found this helpful
Not recommended Mar 31, 2025
it repeats on room 3 with the dinner table even if you follow what it asks and put the code on the pad it wont open up
1 found this helpful
Not recommended Oct 24, 2025
Terrible tuning and confusing mechanics.
Not recommended Oct 8, 2025
This game is bad. It is an abused spouse chore simulator disguised as a horror game, plus it has flashing lights that will likely trigger photosensitivity. I like bad games but not this one.
Not recommended Sep 17, 2025
Insult simulator- f your d@mn table.
Not recommended Aug 20, 2025
Okay. 1. Why do you have the Escape function on the "P" key. ? I think you thought it was clever to use “P” for Pause, but it was not clever. It was a bad decision. Escape is ubiquitous. Use it as intended. 2.Give people a visible cursor! It can be transparent and become active/brighter when moused over, but having it completely disappear is too disorienting. I don’t automatically know where the center of the screen is and the change to the white dot is too slow, such that it was too easy to move past an items use area, and see the dot come into focus and disappear again. 3. What was the point of the voice lines in the 3rd room? They were repetitive, gave no useful nor interesting context, history, or Lore, or not enough to explain why there was hostility. Ironically, doing nothing doesn’t progress the hostility but following the instructions do. I spent 10 min fake stabbing him with a knife for fun before I decided I actually needed to comply to advance the story. It did not create tension, it made it feel foolish. Besides that, I’m sure it might have been mentioned but you have no trigger warnings about the situation in your description or before this room. It is bi…

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