

Tale of Enki: Pilgrimage
Jordan Allen · 2019 · Adventure, RPG, Indie, JRPG, Singleplayer
PC
Positive92% · 13
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About Tale of Enki: Pilgrimage

"Every Ogre must make his own path outside of the clan, but always pay respect to where he came from." - Overlord Gruuga Wrathsin

Overview
Tale of Enki: Pilgrimage is a story-driven RPG that tells the tale of a young Ogre, Gargan, who's kicked out of his house by his father for being a layabout. Gargan is determined to prove to his father that he's a true Ogre and sets off on a journey across the country to retrieve a relic from an ancient Ogre hero. Gargan is joined on his journey by: Rook the aspiring paladin, Drusilla the cruel demon witch, Twostone the rocky cyclops hermit and Ka-gu the reformed villain and current necromancer. They all have their own reasons for joining the journey, but it's never smooth and they don't always get along too well.
Features
Tale of Enki: Pilgrimage is a turn-based RPG with no random battles! It has influences from both Western and Japanese role-playing games as well as influences from classic pen and paper games like Dungeons and Dragons.
- Character-driven plot that won't have you saving any worlds for a change.
- Fast-paced battles using our custom Stamina system that lets you take multiple attacks per round.
- Over 120 pieces of equipment to use ranging from swords to spells to armour.
- Over 50 enemies and bosses to slaughter along your journey from bugs made of fruit to demon lords to the ghostly spirits of your ancestors.
- Dozens of quests where you can help the good folks of the land or abuse your power.
- Original art and story all put together in our custom engine.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a quick RPG that hits a lot of the good notes you'd expect: cogent story, alright combat system, building up strength... However, the game has a number of issues. The combat is fine, but not well polished or thought-out. It's great to be able to avoid enemies, but the collision detection doesn't match the graphics. There is no apparent "ambush" mechanic, so engaging an enemy from behind gives no noticeable benefit. Later in the game, fights always include long stretches where you are just watching enemies attack over and over again between each of your actions. There is no leveling up, so your incremental growth comes from looting better items or grinding money to buy hp/stam/weapon/magic/armor upgrades. It is not clear when the game actually ends. There appears to be a main quest which, once completed, does not grant the traditional ending screen/sequence. You can complete side quests after finishing the main quest, but there are a number of areas alluded to in the game which do not seem to be included. Powerful weapons/magic feel more clunky than strong. The stamina-based combat system is not very forgiving of the "level 5" items and spells which use up most of a ma…6 found this helpful
I really wanted to like this since I really enjoy short indie rpg's with pixel graphics. Quick breakdown of the aspects that made me turn it off: [list] [*] Recycled interiors with minor changes, lot's of locked doors [*] Quest log with little detail about where you originally picked up the quest and not enough motivation to revisit every location asking around [*] Short storyline dialogue among party members and long-winded lore found on the bookshelves [*] No leveling up, instead you grind to buy new equipment and grind to buy potions that add extra stats to your party members [*] Each time you equip something you have to reselect a character and then a slot and then equipment again, it backs you out each time (it's nitpicky, but annoying if you want to equip multiple things in one go, which you are often doing) [*] Little motivation to utilize the games magic system, I was able to fight my way through using melee alone. [*] Sometimes checking fireplaces and pots yields items or "kupons", but most times it yields the same canned responses over and over again. Of course in the first house I tried checking the fireplace and it said "They will probably l…3 found this helpful
The game [b]Tale of Enki: Pilgrimage[/b] first came onto my radar through the demo. It featured the young ogre Gargan who got kicked out of his home for being a lazy vagabond. This somewhat un-traditional hero immediately set the tone of the game. When released [b]Enkian Games[/b] kindly offered me a Steam code so that I could play through the full game. It was a trip well worth taking. The game offers a mix of old school ingredients from the 2d rpg:s of the 1990s but also has a slew of fresh components to it. The humor is a big part of the experience and the characters are varied and not picked from mainstream fantasy races. The adventure took me about twenty hours to go through and that felt just about right. The gaming world is deep in lore and has a few different and distinct areas to discover. You also have secret characters, easter eggs and many side quests to find. [b]Music and gameplay were adequate[/b] and I was also ok with the graphics choice. It is a classic 2d and I thought it worked. I could see it being a dealbreaker for some though so do watch some videos or pictures if you are unsure of if you like it or not. All things considered I landed on a solid 3/5 in the…1 found this helpful
yes
This is a lazy JRPG ripoff retro pixel 2D game that kind of looks like it was made with RPG Maker, but it seems not to be, which means someone spent a lot of time and effort making a really trash RPG Maker game without actually using RPG Maker. The end result, despite all that hard work, is about the same. Crappy lazy retro pixel graphics (why don't these McDonalds employees ever hire an artist???), weak gameplay, high school dropout fanfiction tier story. I think the best advice to people who really do want to play a retro JRPG is, well, go play Final Fantasy or Chrono Trigger, the real deal. Those old games are much better than this, and you can play them free in emulators and even online. The quality of this game is far, far, far beneath minimum acceptable standard for PC, and far beneath the quality of the games it's ripping off, despite decades of advancement in PC graphics and capability. On the technical front, resolution is fixed and the game crashes if you switch to full screen. I guess software testing is one of those things that the developers here couldn't really afford to arrange, along with decent graphics, art, storyline, gameplay, etc etc etc. There is one sa…
Fun little RPG with unique mechanics for combat and character growth. A variety of party members who start off standoffish but warm up to each other nicely. I just wish the main story was longer as it feels more like a side story than an epic quest.
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