

Team Principal: A Racing Manager
Patrick H · February 13, 2026 · Simulation, Strategy, Racing, Automobile Sim, 2D
Buy Team Principal: A Racing Manager from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Team Principal: A Racing Manager — official stores
Team Principal: A Racing Manager price by region
Team Principal: A Racing Manager costs £10.99 in the United Kingdom, €12.79 in Europe (EUR), $12.99 in the United States, $12.99 in Georgia (USD), CA$16.99 in Canada, A$18.95 in Australia, NZ$18.99 in New Zealand, R$41.99 in Brazil and zł49.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £10.99 | £10.99 | — | 1 | |
| €12.79 | €12.79 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| CA$16.99 | CA$16.99 | — | 1 | |
| A$18.95 | A$18.95 | — | 1 | |
| NZ$18.99 | NZ$18.99 | — | 1 | |
| R$41.99 | R$41.99 | — | 1 | |
| zł49.99 | zł49.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Team Principal: A Racing Manager
Team Principal: A Racing Manager is a deep motorsport management sim where you build and run a racing team through dynamic seasons filled with constantly shifting grids, complex negotiations, and realistic race simulations. It stands out through its obsessive level of customization—from driver academies and engine development to regulatory systems and financial mechanics—letting you craft virtually any racing scenario imaginable in a fully moddable sandbox.
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simplistic, yet in-depth race simulation complete with customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.- In-depth regulatory system that can change the environment of the game season to season.- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers. - Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.- Extremely intelligent AI who are truly difficult to beat.- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.- In-depth chassis, aero, engine, and tyre development.This game aims to be a simplistic, yet fully customizable racing management sandbox experience for racing in every era, with almost every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.
Team Principal: A Racing Manager — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Team Principal: A Racing Manager offers deep, authentic motorsport management gameplay with excellent customization and mod support that appeals to genre enthusiasts, though players note the UI needs refinement and some systems like scouting could be expanded. Despite being overwhelming initially, most find the learning curve manageable once systems click, with particular praise for how it captures the feel of actually running a racing team. Players consider it worth experiencing, especially given it's a solo-developer early access project with strong potential.
Started a season and got immediately overwhelemed by everything. The tutorial is just a bunch of written popups throwing everything at you at once. I might refund this.1 found this helpful
this game is the totall recall 3 juggs moment of joy. So glorious in every way . Its very much like championship manager 01 /02 03/04 but with F1. Very very addictive . Rewrite the history and make Brundle a 7 time world champion . Excellent screen setup i can see everything clearly love the UI . Made by a single person it just shows how good it can be unlike that smelly plop f1 manager which is like the mutant face from totall recall . Buy today for the memory of a l ifeee timmeeeeeeeee . splat
Getting there ! I recommend it. Give it a try and support a small dev.
The game looks good and plays well. I have had some frustrating game crashes though, and I am not talking about the cars. The game has crashed and shutdown once during qualifying and once during a race (frustrating close to the finish when both of my cars were about to score points for the first time. This is early access though, so I guess there are still a few wrinkles to sort out. Great work so far.
Excellent!
huge
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