Scifi Racing Team

Scifi Racing Team

Delicious Lines · 2025 · Sports, Racing, Strategy, Simulation, Management

PC
4 user reviews100% · 4
Best price
$11.99
lowest tracked $7.19
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Standard Edition · Steam
$11.99
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About Scifi Racing Team

EMBARK ON YOUR OWN JOURNEY

  • Take control of your own team and go from championship to championship.
  • Catch the eye of a supplier and become a factory team.
  • Grow your team by developing your headquarters, hiring talented drivers and designers and getting better sponsor deals.

RESEARCH AND DEVELOPMENT

  • Hire the best designers right away or try to develop their skills over the seasons.
  • Make your own parts or get them from a supplier.
  • Tradeoffs will see you succeed or fail over the course of a season.
  • Launch long-term projects to achieve a leap in performance.

ADAPT TO REGULATION CHANGES

  • Start working on the next generation race pod in advance.
  • Make sure the deal you make with a supplier will not bite you in the back upon a new regulation change a few seasons later.

DEVELOP YOUR OWN DRIVER ACADEMY

Let new drivers gain experience in lower championships and then promote them.

INVEST IN INFRASTRUCTURE

Develop your headquarters for better R&D, performance and weather forecasting.

FOCUS ON YOUR TEAM

This game is more about developping your team than managing races. You will have the opportunity to adjust some strategy elements before a race but you will not micromanage it.

BOTS PLAY BY THE RULES

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 20, 2025
Edit: I think its fair to say the game is still in development. However, the dev is very frequently updating the game, so I'm still hopeful that a very good game will be delivered. The only reason I recommend is the low price point. There is a fair amount of addiction to be found, I guess your investment will be fairly reimbursed, but there is a lot of areas for improvement, which I will rant about below. Driver academy: It seems you can either partner with another academy or open your own academy - which is in my eyes the "cooler" option. This will supply you with fresh drivers. However, there is very limited information about your academy - it is hard to see how many drivers are in it, as the only time you see them is when negotiating for a new driver, and the list will (arbitrarily?) include drivers from other teams. I just wish there was more interaction with the academy, such as improving recruitment rate and improving the drivers themselves. As far as I can tell, the drivers only improve by participating in racing, which makes the premise of an academy rather disappointing. I imagine this could be easily integrated in the HQ screen, where you can invest in the academy, but …
4 found this helpful
Recommended May 19, 2025
Cool premise. Not everyday we have an anti-gravity racing management game. Tho the menus could be cleaned up a bit and a few quality-of-life additions could be implemented, I think, given it's price tag, it's a welcomed addition to the genre!
2 found this helpful
Recommended May 25, 2025
This game should label as Early Access but it has very creative idea of racing manager sim. looks very promising.
1 found this helpful
Recommended Mar 24, 2026
Top tier motorsports management game. Delivers the feeling of setting up championship runs and building up and establishing a framework to take low-stat rookies into unaffordable champions. It's simplistic and shallow in some areas. But not in a way to disservice the intent of the game. For example, you can't run multiple series and thus filter drivers up into a higher series, lower series lengths are too short imo and the repair costs are far higher than the sponsers allow for. All this in mind, it still took me 53 seasons to hit a game over screen after I over extended into the B series and got hit by the scaling needed to survive the higher levels. This isn't an unrealistic line of detail, but it could use with some qol smoothing. But that doesn't take away from the tight loop that this game harnesses when you approach it properly. It's a little bit like crack in that regard. It's hard to explain without turning them review into a rambling mess, but the dynamics that come out from the simple inclusion of records, logs and win records drivers have with your team and others, it allows for a form of competitiveness to be had against literally ai generated opponents. But dude…

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