

Tetra Cube
DDal · 2021 · RPG, Roguelite, PvE, Roguelike, 2.5D
PC
Very Positive84% · 51
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Screenshots
About Tetra Cube

Synopsys
Nae and Dio are Hunters. They solve various events in the universe.
And at Alpha Centauri's Science Institute, Nae and Dio are dispatched to information that an unknown Cube caused a disaster.
Whether you can't beat the Cube is up to you.

Characters
Each character has a clear personality. Dio is good at using weapons, but Nae can't use them!
Using strategies that bring out the character's personality, you can lead the battle efficiently.

Turn-based Strategy Roguelike
Tetra Cube is a single-play turn-based strategy game. Player must explore maps and grow characters to combat enemy threats so that Nae and Dio can successfully defeat the Cube. Since it has the characteristics of roguelike, the structure of the map, the placement of enemies, and acquisition of items are random, so it requires accurate judgment according to the situation.
Survivors
There are survivors left in the lab who survived the attack, and players need their help to achieve their goals.
Help the survivors defeat the enemy!
Hacking
Nae can hack enemies and turn them into allies. The game of the game varies greatly depending on how you use hacking.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the game's charming aesthetic and note it's a fun, replayable roguelike made by a solo developer worthy of support. However, opinions on difficulty are mixed, with some finding it punishingly hard while others consider it too easy, and there are concerns about technical issues with controls and the save system that detract from the experience.
Be warned this game is extremely hard. I consider this purchase more of a support to the artist than buying a game.
the hottest babe is the cube
It's a cute game, pretty basic rogue lite, but not particularly difficult. It feels a bit like an early access release or a prologue even though it's pretty clear development is done at this point. feel like if it went through a little more development it could be a really solid tactical game entry. In the meantime though it is still pretty fun and kudos to being built by one person. From a technical standpoint: Meta progression is one weapon unlock each playthrough, 4 unlocks total Upgrades are wasted on most weapons as almost all enemies have more armor than the weapon can damage by the time you can upgrade them (so they do the minimum 1 damage 90% of the time). A bit on the easy side, even on "hardcore" mode.
Game controls is absolutely broken. Save system as well.
it's a fun game with enough challenges and difficulty to keep you company, it also has good replay value. Well done DDAL, we always support you
Cute.
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