

Dobbel Dungeon
Gamepie · 2026 · Turn-Based Tactics, Dice, Strategy RPG, Tactical RPG, RPG
PC
Very Positive92% · 431
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About Dobbel Dungeon
A mysterious curse grips the land…
As a magical shockwave swept across the land, all sorts of wildlife suddenly transformed into monstrous versions of themselves and started rebelling against the locals… Gather your party, roll your dice and battle across the islands to put an end to this curse once and for all!Become a master dice-manipulator and tactician as you set out on a quest to end the mysterious curse! Begin each adventure by selecting a party of 3 heroes, each with their own unique skill set and playstyle, before venturing out into the wild. Rescue new heroes along the way, find powerful build-defining items and spend your hard-earned gold at that little shop whose owner you just saved from certain doom! The decisions you make and quests you complete during each run will help your heroes improve in unique ways each time you play. Characters roll their dice at the start of their turn, which they can then use to power their various actions. There are no hit-or-miss systems in Dobbel Dungeon. Instead, as long as you have the required dice, your actions will execute exactly as described, giving you the opportunity to carefully plan around your rolls each turn! Of course, if you find yourself disagreeing with your dice, there are ways to ‘gently nudge’ them in the right direction via various manipulative actions gained through items and skills! Are you getting smacked around too much? Do you need more dice to fuel your vast array of actions? Or are you always just one step away from your target? Then go and get yourself some quality items to gain a tactical advantage! But wait, there’s more! Besides boosting your stats, certain items may also provide additional actions, passive effects or even modifications to your skills! Customization galore! With every quest and bonus objective you complete, you will gain valuable skill points to distribute amongst your heroes’ skill trees. As you invest more points into a hero, more powerful skills will become available. Skill points are a shared commoddity though, so spend them wisely! And if your build didn’t pan out this time, you can always try something completely different in your next adventure!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I was REALLY excited to play this game after playing the demo, and it feels like a game that has all the right ingredients for one of the best narrative tactical RPGs i've played in years, but unfortunately it was all thrown into a subpar roguelike instead. The game really feels like it was just not built to be a roguelike, but was forced into one. The characters are all well designed and have clearly defined roles, but all that charm you see from the opening tutorial goes to waste because you never see any more dialogue from them ever again. I was excited to see their growth and the plot of the game from the beginning, but it just isn't there. The characters all have innate skill trees which would have worked great in a regular campaign, but in a roguelike it means you pretty much always choose the same characters and the same skills for each character every run, removing all the variation you'd want in a roguelike. ALL of the maps are perfectly flat rectangular maps with little variation, only differing minimally based on the mission type, so it just becomes SUPER repetitive and bland. i assume this is to allow for some form of randomized layout, but all that's be…13 found this helpful
The art for the game is fantastic, but the core gameplay is subpar. The difficulty felt properly tuned at the start of a run, but my characters strength rapidly outgrew the difficulty. I did not have to strategize outside of the first 20% of the run.4 found this helpful
The charm of this game is off the charts. It's complexity is tuned to this aesthetic pretty much spot on. It's not incredibly difficult, nor incredibly thinky. It's a chicken-soup for the soul kind of game. The kind of game that appeals to your child as much as to you as a parent. To be honest, this seems like a title almost begging to be ported to the Switch. Peak bite-sized gaming with broad appeal. Give it a go. Honestly, the price is right.1 found this helpful
This game is well done but IT IS SHORT. like 15 hours type short. There's replayability built in but nothing that grabbed me. Truly a polished game that I enjoyed, it's just short.
This is a really nice game with loads of depth in the strategy, even tho its rather simple and intuitive. Higher dificulty does give a challenge, and this game indeed plays like a roguelite once you start doing multiple runs and unlocking all characters. The dice system is rather refreshing for the genre, and puts an interestng resource management into combat, instead of mana, action points or raw statistics. This game has nice cute and simple aesthetic, good graphics for its proposal. As for improvements, I wish this game got some expansions eventually, with more content and characters, game modes and enemies.
Great tactical RPG, though only if you play on tactician. Is a bit too easy, but balances it somewhat by being very unforgiving to mistakes. Looking forward to see what the devs do in the future!
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