

Tetra Dungeon
套鹿工作室 · 2024 · Strategy, RPG, Strategy RPG, Roguelike, Dungeon Crawler
PC
Positive88% · 26
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About Tetra Dungeon
"Tetra Dungeon" is a rogue-like and card combat game where the mechanics integrate Tetris elements. Players use cards depicting various shaped blocks and strategically place them on a 5x5 dungeon grid to inflict damage on entire rows or columns of enemies.The game features three main classes:
Around 90 cards for each class and 40 common cards.
Our first foray into developing a rogue-like card game was filled with countless setbacks. Initially buoyed by confidence, we thought blending mechanics from Tetris and Slay the Spire would be perfect. However, by mid-development, the complexity and computational requirements were overwhelming—rendering the game nearly unplayable.
After numerous major overhauls seeking solutions, we've reinvented our design nearly seven times, created around 2,000 cards, and constantly revised and deleted them—enough to nearly lose our hair over it.
With our current version, we believe we have crafted something truly worthwhile and original, with no comparables currently on the market. Each class offers intuitive gameplay, and there is a good synergistic level amongst the cards. The game difficulty is relatively low, allowing nearly every player to achieve a playthrough and enjoy that thrilling rush of strategic victory!
However, limited by budget and resources, the game still has many areas needing refinement. Every indie developer, including us, strives to offer both innovative and well-polished games. We truly appreciate the support from every player who has joined us on this journey! A huge thank you as well to our players who tirelessly helped us during testing and to our friends and colleagues in the indie community!
Thank you for your encouragement and support!
- Swordsman: Straight Sword Cards + Slash Cards with row-range attack
- Mage: Elemental Spells + Various Spell Combinations
- Puppet Master: Similar to tower defense, continuously adjust puppet units on the board for attacks
Around 90 cards for each class and 40 common cards.
Our first foray into developing a rogue-like card game was filled with countless setbacks. Initially buoyed by confidence, we thought blending mechanics from Tetris and Slay the Spire would be perfect. However, by mid-development, the complexity and computational requirements were overwhelming—rendering the game nearly unplayable.
After numerous major overhauls seeking solutions, we've reinvented our design nearly seven times, created around 2,000 cards, and constantly revised and deleted them—enough to nearly lose our hair over it.
With our current version, we believe we have crafted something truly worthwhile and original, with no comparables currently on the market. Each class offers intuitive gameplay, and there is a good synergistic level amongst the cards. The game difficulty is relatively low, allowing nearly every player to achieve a playthrough and enjoy that thrilling rush of strategic victory!
However, limited by budget and resources, the game still has many areas needing refinement. Every indie developer, including us, strives to offer both innovative and well-polished games. We truly appreciate the support from every player who has joined us on this journey! A huge thank you as well to our players who tirelessly helped us during testing and to our friends and colleagues in the indie community!
Thank you for your encouragement and support!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[Anime/Deckbuilder] This is a very interesting StS-genre game that combines deckbuilding and block unit combat. It has casual but unique rules and also features a lot of card/skill/player unlocks and a lot of replayability. Nice price, give it a try. [デッキ構築] デッキビルディングとブロックユニット戦闘を組み合わせた、とても興味深いStSジャンル系ゲーム。カジュアルではあるが独特なルールを備えており、またカード/スキル/プレイヤーのアンロックも多数あり、リプレイ性が高いのが特徴。価格もお手頃なので、気になったら飛び込んでみよう。 For more discernment on the anime games we curated, feel free to check out and follow our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam Curator[/url].11 found this helpful
The game involves placing cards on a board. They are located at the bottom and appear at random from your current deck. Each card has a placement cost which is deducted from your energy pool. You can only save a certain quantity of energy, but it recharges after each round. A card can be placed anywhere on the board, and even with parts sticking out, except on top of another card. Cards come in a variety of shapes that occupy squares on the board, therefore a small number on the card indicates how much space it requires. Shape and location are important because of damage output, which can be improved further by rotating the shape. Cards can be moved after placement, and nothing is final. Cards are classified into three types: sword cards that you place on a board, skill cards that you cast immediately, and puppet cards, which are similar to sword cards but attack nearby squares rather than columns and rows. Once sword cards are set and the round ends, the attack spreads throughout all rows and columns of the board. The level of damage is determined by how many sword cards you place and the number of squares in each row and column. A number on the card indicates how much damage …3 found this helpful
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