

TetrX 360 - Eons of Time
Causality Games · 2025 · Puzzle, Puzzle Platformer, Platformer, 2D Platformer, Strategy
PC
Mostly Positive70% · 10
Compare prices in Official Stores
Screenshots
About TetrX 360 - Eons of Time
ORIGIN STORY OF THE TetrX
THE CODEMAKERS. LEGENDS FROM BEFORE TIME"Before the first star ever burned, before matter or light had names, before the ticking of time itself… there was the Auric Order—a race older than physics, older than causality, older than the concept of “before.” They drifted in the Primordial Expanse, a realm of pure potential where realities had not yet been born and the laws of existence slept unborn within the void.The Auric Order were architects of creation. To them, universes were not accidents but artworks, vast living canvases on which they experimented with form, energy, consciousness, and fate. Their purpose was simple yet unfathomable:to seed new realities and watch what life might learn when given the freedom to evolve.THE ENGINE OF CREATION After aeons of refinement, the Auric Order built their greatest invention: The Caelus Engine, a cosmic-scale machine capable of igniting entire universes—Big Bang events initiated through perfect orchestration of energy and possibility.It was a machine not just gears and metal, but also a lattice of metaphysical components—each a rune of reality, each a law unto itself. It could weave constants, sculpt dimensions, breathe entropy, and set the arrow of time into motion like a conductor raising their baton.With the Caelus Engine, the Auric Order created countless universes, each more intricate than the last.But then came the Final Experiment. The one meant to surpass all others. This universe. Our universe.THE CATACLYSM OF BIRTHWhen the Auric Order activated the Caelus Engine for the final time, the Expanse shuddered. The unformed cosmos swirled with unprecedented complexity—too much complexity.Something happened that no Auric had foreseen.As the Engine ignited the singularity, the infinite energies of creation surged backward through the device. A chain reaction tore through its lattice, shattering it into 30,000 fragments—each one containing a fundamental aspect of the Engine’s power.Those fragments were hurled outward into the newborn universe, carried on the first tidal waves of expansion. Each fragment became hidden within galaxies, inside stars, beneath planets, embedded in the quantum fabric itself.The Auric Order—caught in the shock-wave of the detonation—vanished. Whether they were annihilated, transformed, or scattered like their creation is unknown.What is known is this: When the Caelus Engine broke, it wove its pieces into the very structure of reality. The universe as we know it is full of subtle anomalies—impossible physics, latent energies, inexplicable phenomena—all remnants of the Engine’s shattered components.THE MISSIONCountless civilizations have risen and fallen, unaware of the hidden relics slumbering around them. But some have awakened to the truth. Whispers surface in ancient star-maps, encrypted transmissions, lost artifacts humming with unnatural power. All point to one undeniable revelation:The 33,333 engine fragments are still out there.if they are found, the Caelus Engine could be rebuilt.Rebuilt to understand our origins. Rebuilt to command creation itself. Rebuilt to open a path to the lost Auric Order—if they still exist beyond the veil of our universe.You are part of the expedition tasked with the impossible:Find the fragments. Recover the lost pieces of the Caelus Engine. Rediscover the power that forged existence itself.For scattered across this vast universe lie the key to creation—and the universe, aware of its own birth, is waiting to see if you dare to claim it."
And thus the 'TetrX 360 - Eons of Time' adventure begins...
INITIAL RELEASE NOTES
Over the next 48 months a total of 33,333 levels will be released, culminating in a cinematic ending to wrap(?) this story line. We already have a dozen spin-off games planned (the imagery on some levels cries out for standalone games.)Here is what’s coming for TetrX360 in 2026-2027:- In-app purchase. There will be a lot of upgrades to own.
- Full sound effects, not just music
- Multiplayer support for a very unique experience
- Co-Op support
- Controller support
- Three different play modes
- Thousands of new levels
- Completely different game-play to supplement the well-known ‘falling blocks’ scheme
- All levels will be fully animated. And we do mean fully animated
- Interactive IO will be introduced
- iOS support for iPad
- a special edition 4K version for unreal, high-definition graphics and gameplay
- Competition(s) with grand prizes
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
my brother made multiplayer Tetris with AI and it plays about the same with all the same problems. we have played it twice, he didnt spent much time on building it but he also could never get controller support working. 2/10 game feels like it was made in a single day with ai - AI shart - cant hold down buttons and move, need to press the keys over and over - is a slam down and pressing down moves you down one. most of the time i need to move all the way down and one to the right/left. you could wait or since everything is timed mash down a bunch. - could only play for about 17 minutes until my fingers hurt, 2 much button pressing - no controller support - no keyboard support on menus - weird piece shapes to the point where you NEED power ups to stay alive - not a fan of having to buy powerups and from what i read on the store page they will cost actually money, a F&^%ton of money from the store page ---------------- Download, launch and you will see 1,000 CREDITS already deposited in your account, a $200 dollar value of in-app purchases. Originally, we wanted to launch with 100 credits (equivalent to $9.99 purchase price) and in-app purchase enabled ----------------------- - power…9 found this helpful
I cannot recommend the game in its current state. It might have been better to release it as an early access rather than full release with updates. What is good about the game is that it has potential to become something new and exciting. Minor issues (that can probably be fixed rather quickly): No controller support currently; no proper menu with settings (no resolution settings, keybinds, music volume etc.); ugly UI with uneven fonts; blocks movement does not feel smooth and you cannot hold the move key but have to click it for every movement; music does not seem fitting and lastly rather slow progression. Major issues (would need some serious changes from the developer): Frustrating tetris shapes right from the start. I do not know if AI helped with the shapes but some of them are very unplesant and due to them being in random order, you can get the same weird shape three times in a row right in the first level; The whole monetization. Changing the price at the beginning is understandable for a small developer as long as it was properly refunded, if people bought it right at the beginning. The main issue is in-game credits that feel similar to mobile game ones. Currently, I h…8 found this helpful
Disclaimer: I received a review key from the developer for this game. Thank you for the opportunity! "TetrX 360 - Eons of Time" is an incredibly ambitious take on the classic falling-block puzzle genre. The developers have a massive vision and an extensive roadmap, and while it's obvious the game still needs work in its current state, the foundation is there for something unique. The Visuals & Scope: The AI-generated backgrounds look fantastic and give the game a distinct sci-fi, cosmic atmosphere. The roadmap is also huge, promising thousands of levels, multiplayer, and new modes down the line. Steam Achievements: Achievements are currently on the roadmap, which is a really big thing for me. I'll definitely be looking forward to hunting those down once they are implemented! Areas for Improvement in the current state (July 2026): Quality of Life: The settings menu is missing entirely right now. This is a basic necessity for any PC game and hopefully gets added in soon. Story Presentation: The game has a surprisingly deep lore (The Auric Order, the Caelus Engine), but it is presented as a wall of text. I honestly don't have the patience to read through all of it. Having the st…3 found this helpful
Key obtained from devs for review purposes. My thanks, and as a huge tetris fan and long term player, this was a great opportunity. As you asked, I'll post my honest findings, and hope the issues will be fixed in coming updates. Initial observations: - Game is unplayable, and this shows in the very store videos. - Distracting block colors, weird shapes, wide field. - The rotating field on it's own isn't enough of an interesting gimmick to really make it worth buying. - At least 2 reviews are made by users with 1 review - dev alt accounts or friends / family. Either way, those should be removed. It isn't tetris and it isn't advertised as such - but, it's funny how clunky it actually is when you take away the minimalistic design idea that is tetris. Unfortunately it seems the original tetris creator has some licensing and or copyright claims that he will supposedly strongarm tetris clones with. Which is the reason this game is so different. Game is largely made with AI. - In this day and age, usage of AI is fine. I'd prefer not to see it, especially in large amounts - and I'll not get into the details why some use cases are better or worse than others, but using AI in some areas -…1 found this helpful
[b]First of all, thanks to the developer for providing me with the game key. Here are some areas for improvement:[/b] [b]1. Settings Menu[/b] The game needs a settings menu for volume control, key bindings, windowed mode, and window size adjustments. [b]2. Movement[/b] Moving blocks left and right should support holding down the key for continuous movement, rather than requiring the player to tap the key repeatedly. [b]3. High Scores[/b] The game should record the final score as a “Best Score” even if the game is lost, rather than only saving it upon victory. [b]Bug Report:[/b] The game unmutes itself when navigating to other pages after it has been muted.1 found this helpful
Not the classic Tetris. Pieces have different shapes, and each level selects the available ones. There are some powerups that can break the lines or enable you to see what are the next 3 pieces. There is also a story (?) involved, each level will gain you a piece of a machine that you need to rebuild. But the main thing comes after Level 4, when the entire table rotates (that's why is 360) after each destroyed line. It messes with your head a bit but you get used to it pretty fast. Personally I find it a hard game, for just a casual game. Also, the music was not on my taste. But the developer seems helpful and eager to improve, being open to suggestions. I wish them good luck.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











