黑暗塔 (The Dark Tower)

黑暗塔 (The Dark Tower) (2023)

乔元成 · May 25, 2023 · Adventure, Dungeon Crawler, Procedural Generation, Roguelike, Mystery Dungeon

Buy 黑暗塔 (The Dark Tower) from Steam at $0.99 — the cheapest of 1 store we compare.

PC
Positive85% · 20
Best price
$0.99
lowest tracked $0.27
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Where to buy 黑暗塔 (The Dark Tower) — official stores

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Standard Edition · Steam
$0.99
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黑暗塔 (The Dark Tower) price by region

黑暗塔 (The Dark Tower) costs £0.89 in the United Kingdom, $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, $2.99 in Georgia (USD), R$3.49 in Brazil and zł4.49 in Poland right now.

Cheapest 黑暗塔 (The Dark Tower) offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £0.89 £0.89 — 1
United Statesyour region $0.99 $0.99 — 1
Europe (EUR) €0.99 €0.99 — 1
Canada CA$1.29 CA$1.29 — 1
New Zealand NZ$1.49 NZ$1.49 — 1
Australia A$1.50 A$1.50 — 1
Georgia (USD) $2.99 $2.99 — 1
Brazil R$3.49 R$3.49 — 1
Poland zł4.49 zł4.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About 黑暗塔 (The Dark Tower)

✦ AI summary

黑暗塔 is a roguelike maze-exploration game where you navigate procedurally-generated tower floors as a warrior armed with upgradeable bombs and a ghost pistol, solving puzzles and battling monsters in top-down combat with instant-kill mechanics. What sets it apart is the dynamic bomb-enhancement system that lets you customize explosions with collected gold, combined with simultaneous arena shooting against alien invaders while tackling traditional Bomberman-style tower challenges.

Maze exploration

  • Free Exploration programmed Dark Tower: Drive your chariot through the dark and dangerous towers, but don't get lost! Oh no, you must be lost, like those warriors trapped forever in the dark tower
  • Dungeon-style encounters: Face unexpected events that can happen at any time in the dark tower, and engage in closed combat similar to the Binding of Isaac

Game background

  • This is an ancient story in which you play the role of a warrior who breaks into a demon tower and is ordered by a king to try to reach the top of the dark tower to defeat the demon king and save the princess, but you will find that there is more to it than that; In the game, players will collect items, uncover mysteries, destroy monsters, dig for buried treasures in the magic tower, and explore a constantly changing dark tower trapped at the end of time in a cycle of killing and exploration

  • Game mechanics

    • Bomb-man mechanic: In the game, you play as a warrior who can plant bombs to destroy monsters and clear obstacles along the way; Different from the traditional Bomberman mechanic, players can use the gold collected in the Dark Tower to continuously strengthen and give bombs special properties (and even change the original explosion mechanism of the bomb), the game also retains the classic Bomberman basic attributes (blast distance and number of bombs can be placed at one time).
    • Arena Shooting: Players will have a ghost pistol that can kill alien monsters. While players use bombs to fight real world monsters in the tower, alien monsters will come from all sides to try to kill the player, but killing these monsters will gradually restore lost health
    .

    Game features

    • New 3D: Although the game is a top-down view, the game uses a completely new 3D, dark style, and the in-game camera will follow the player and make the appropriate 3D rotation based on the player's movement, allowing the player to focus on the in-game scene
    • Maze Exploration & Procedural generation: In the game, players can explore every corner of every layer of the Magic Tower, solve the puzzles in the tower and collect any items that can make the character stronger. Every area players explore will be generated by the program, without any possibility of repetition; There is no clear play requirements and linear flow in the game, players can explore the unknown corners and corners of the magic tower according to their preferences in the game, and constantly discover new surprises
    • One-blood mechanic: Combat has no numerical mechanic, and all monsters in the game die immediately after taking damage (some special monsters may trigger special effects), which means that if you're nimble enough, you can get through the game without having to rely on item bonuses, which is consistent with the difficulty setting of Rouguelike

    黑暗塔 (The Dark Tower) — game info

    Platforms
    Windows
    Player modes
    Single-player
    PC Game Pass
    Not included

    What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    ✦ AI summary

    The Dark Tower is a budget Bomberman-style roguelike dungeon crawler that players appreciate for its straightforward mechanics and card-based progression system, though opinions are mixed on whether the classic Bomberman gameplay translates well to this format. Common complaints center on poor level visibility in later stages, input responsiveness issues, and the generic asset-flip aesthetic, which detract from the experience.

    Recommended May 28, 2023
    Bomberman roguelike dungeon crawler. For $0.99? I'd recommend it if it sounds good to you. For people that dislike bomberman, I'd say skip it. For people who don't really like roguelikes, but like bomberman, I think it is worth trying. Personally I like the mechanics in classic bomber man games better, though you don't see this style of game very often. The game is pretty self explanatory, though there is one thing that kept on bothering when playing. So in the game, when you input a direction, the character walks to the next square in that direction. Pretty basic. Though the character can not start walking towards a different square until they get to the center of the square they are walking to. Again pretty basic. What bothered me? If you hit a direction and realized you don't really want to go that way, you can't hit the opposite direction to cancel the movement (and walk back to the square you were on) I am so used to being able to cancel movements and instantaneously start walking back in other games, That not having this feature makes the game feels clunky and unresponsive.
    10 found this helpful
    Recommended May 26, 2026
    The Dark Tower is an independent roguelike action game developed and published by Qiao Yuancheng that combines procedural progression, dungeon exploration, and fast-paced combat into a challenge-driven experience built around persistence and adaptation. Instead of focusing on story-heavy presentation or cinematic moments, the game places nearly all of its attention on gameplay systems designed to reward learning and experimentation. Every attempt inside its dangerous tower becomes part of a larger process of improvement, creating a structure where failure is expected and progress comes through mastery. The central concept revolves around surviving and navigating a mysterious tower filled with traps, enemies, and unpredictable obstacles. The environment itself acts as the game’s primary challenge. Advancement depends less on numerical progression and more on understanding how the tower operates. Enemy placement, environmental hazards, and procedural elements ensure that players cannot rely entirely on memorization. Each run presents situations that require adaptation, reinforcing the roguelike design philosophy that defines much of the experience. One of the game’s more interestin…
    Recommended Jul 21, 2024
    Interesting little Bomberman clone with rogue-like elements.... The game uses a familiar game engine which lends to its generic, asset-flippy feel in nature but there's something more here. I would play this game more if it was not for the third stage that makes cloud effects hang over the level, heavily implemented so you cant see where you have to walk. Not that good when you're trapped in a small box with dramatically turning and shifting enemies and obstacles. In typical rogue-like fashion you get a choice of three cards of abilities to improve your character to improve your run after each level. The character is transported to a randomly generated stage and has to find the exit, navigating via vehicle and occasionally getting out of said vehicle to battle enemies. Even if fixed now I'm not sure if I'm gonna go back and say its overall a dramatically better game, but I would like to preserve and cherish the good impressions and give a little appreciation for an under-appreciated title.

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