

The Flower Collectors
Mi'pu'mi Games GmbH · 2020 · Indie, Adventure, Detective, Investigation, Mystery
PC
Very Positive82% · 163
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About The Flower Collectors
A detective mystery set in the political powder-keg of Barcelona in 1977. You play Jorge, a retired policeman who uses a wheelchair, struggling with a difficult past. Alone on your balcony, you watch the world pass by through binoculars.


One stormy night, you witness a murder. Determined to uncover the truth, you form an unlikely alliance with young ambitious journalist Melinda and start your investigation.
Together, you’ll solve a complex mystery by unravelling the secrets of unsuspecting neighbours.
Inspired by classic crime noir films and games like Campo Santo's Firewatch, The Flower Collectors is a detective story with a whole lot of heart.



One stormy night, you witness a murder. Determined to uncover the truth, you form an unlikely alliance with young ambitious journalist Melinda and start your investigation.
Together, you’ll solve a complex mystery by unravelling the secrets of unsuspecting neighbours.
Inspired by classic crime noir films and games like Campo Santo's Firewatch, The Flower Collectors is a detective story with a whole lot of heart.

- Solve a captivating murder mystery with an unusual storyline
- Meet a host of colourful anthropomorphic characters in a lush, atmospheric world
- Investigate using your binoculars, camera and transmitter to uncover neighborhood secrets from your balcony
- Create a crime chronology to figure out whodunnit
- Interrogate priests, beggars, club singers and nosy old ladies alike
- Dive into the unique setting of post-Franco Barcelona in the 70ies
- Emphasizes characters, world building and narrative over skill challenges
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pretty enjoyable story, though I do wish it was a bit less linear. Quite short, but its enjoyable while it lasts and doesn't wear out its welcome. Try out the demo and if you're unsure, pick it up on sale. Generally, I'd recommend it though.2 found this helpful
A pretty short and fun experience played from the limited perspective of a person stuck in their room. You assist the person who can go outside as much as you can, and you piece the puzzle together yourself. My only gripe is that you can't adjust the look sensitivity on your mouse and I wasn't able to get my Xbox controller to work.
[url=https://i0.wp.com/www.dragon-quill.net/wp-content/uploads/2026/02/6A9D2DE9-ABBB-4C98-BCCF-EF8ABCE7CF3A.png]ice out bb[/url] Ahem. This is a really, really good and interesting game about fascism. I highly rec it. The Flower Collectors is an interesting take on the Rear Window premise -- you play as Jorge, an ex-cop who is confined to a wheelchair in post-Franco Spain and you witness a strange murder from your balcony. That same night, a woman named Melinda knocks on the door of your apartment and begs you to hide her, though what she's running from isn't immediately clear. After letting her stay the night in your apartment, she tells you she's a journalist who was supposed to get some kind of intel from the murdered man. From your perch on your balcony, you investigate the crime, helped by Melinda, who can go speak with people and interact with things in the world below. Them game takes place just after Franco's death, in a period where restoring Spain to democracy is anything but certain. The extremely interesting choice it makes is to have the protagonist not be Melinda -- Jorge is an ex-cop who did and believed terrible things under the autocratic regime, and the story i…
I haven't completed this game yet, but here are my thoughts thus far. Positives: love the storyline and the brooding main character. I appreciate the back story and feel connected to what is happening. Negatives: cannot reccomend for someone with motion sickness like me! I realllyyy struggle to play unfortunately, fighting nausea all the way. In connection with this, WHY can you not save the game?! This is a horrible decision and left me in a tricky spot, when I was at my limit and felt like I was going to throw up from the motion sickness due to the games constant movement, I couldn't quit or I would lose my progress for the chapter and I do not have any desire to have to replay. I left my laptop running with the game on for over an hour while my nausea passed, laptop getting increasingly hot. When I was ready to face it again I felt a deep resentment and desperation for the chapter to be over. Now that I am finally released, I feel I don't personally want to pick it back up again, maybe not ever. I know these are personal gripes which is why I have said YES, I reccomend this game, but it's just not for me!
This game is a fantastic example of how a good heart and central design ethos can help a story shine through despite severely limited surface-level constraints. The Flower Collectors does not look incredible, visually. I am a big sucker for games/movies that use animal characters in otherwise completely realistic and grounded settings. Still, the character designs and animations in this title are extremely limited. They are definitely stylized; it is not that the look is not distinctive. It is clear, though that the visual presentation, while quaint, is not the main draw here. Despite all of that, I found this game to be an absolute delight and a real diamond in the rough. Like many good narrative adventure games, I came away from it having learned a little something about history and a different part of the world, and that is extremely satisfying. The themes that it deals with are extremely relevant (almost shockingly so) today. Like the graphics, the gameplay is also fairly limited; you never leave your apartment. The entirety of the game consists of you rolling around your tiny studio flat and its balcony, snooping on the activity on your surrounding block and making some ti…
Rough around the edges, but still manages to execute well enough on its core premise and gameplay loop. Yeah, the animations are rigid, blend trees and a few extra animations would have gone along way to increasing immersion, but the core idea and story of the game is what made it enjoyable. Starting off, I was not a fan of the protagonist, they did a decent job selling him as a grumpy ex-cop who worked under a dictator right wing police force. It would have been nice to have a bit more time, or something more to further show his perception change throughout the years, but within the chapters they did a decent enough job. Having the game spent on the balcony looking over the street is a premise I have enjoyed in other titles. A few times however I was a bit disappointed; for example, it would ask the player to guide a character through the street avoiding the police. I would tell them when the coast was clear. As they were moving from point A to B, the police would turn around and the character would CLEARLY walk in front of the police. These faux stealth parts were a bit of a bummer. The tension at moments were good. Unravelling the mystery was engaging, albeit completely …
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