

The Food Run
Battenberg Software · 2016 · Casual, Indie, Action, Strategy, Retro
PC
Mostly Positive75% · 12
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About The Food Run

Cakes, pizzas, cookies, burgers, ice cream...
...now that we have your undivided attention, welcome to The Food Run - a colourful, classic puzzle game with a few tasty twists! The aim of each puzzle is simple - all you have to do is eat everything you can see on the screen. Unfortunately you'll find that once you set off in a certain direction to commence eating, you just can't stop (just like in real life)! You'll also have to contend with lots of weird and wonderful objects that will help or hinder your progress on the way to ultimate gluttony.

The Food Run contains 64 unique puzzles across eight themes. Each level has a star rating from one to three, with three stars only being awarded for completing a puzzle in the lowest possible number of moves. There's also a level editor that integrates with the Steam Workshop and allows you to create and share your own levels using all the in-game components.
The Food Run is addictive, nutritionally-balanced and deliciously difficult!

DLC & expansions
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'll have two number 9s. A number 9 large. A number 6 with extra dip. A number 7. Two number 45s, one with cheese. And a large soda. Jokes aside, it's a great game, while it doesn't do anything groundbreaking for where puzzle games are concerned, it still does it exceptionally well. Plus it's addicting and guaranteed to make you pause the game to go and get something to eat!7 found this helpful
I played this for about 20 minutes on my YouTube channel and found it to be somewhat repetitive after the first few iterations of levels. I think combining the features that new levels offer with each other would be a good start, but this is still a good way to pass the time Gameplay here: https://www.youtube.com/watch?v=ymL_eRw7mZg&t=21s6 found this helpful
Made me quit after 0.2 Hours 6/10 Would Get Mad Over a Game That Was Sent To Me As A Troll Again.4 found this helpful
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…2 found this helpful
The Food Run is a compact, thoughtfully designed puzzle experience that takes a deceptively simple idea and steadily layers it into something far more engaging than it first appears. Developed and published by Battenberg Software, the game embraces a classic grid-based logic formula and refines it into a cheerful, accessible challenge built around movement planning and efficiency. Rather than overwhelming players with complex systems or narrative framing, it focuses on clarity, consistency, and the satisfaction of solving well-crafted puzzles. At its core, the objective is always the same: consume every piece of food on the board. The twist lies in how movement works. Once you move in a direction, your character continues sliding until they collide with an obstacle, forcing you to think several steps ahead before committing to a move. This single rule transforms each level into a spatial reasoning challenge where success depends on foresight and careful sequencing rather than reflexes. Early puzzles act as gentle tutorials, teaching players how walls, barriers, and empty spaces interact, but the game quickly begins to demand more deliberate planning. The puzzle set is divided int…
not bad
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