

The Maze VR
VRROOM · 2020 · Indie, Action, Adventure, Early Access, VR
PC
Mixed50% · 10
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About The Maze VR

The Maze VR
You can play The Maze VR with up to 8 people.
Race, Punch, Grab, Shoot and Think your way through each challenge.
If you solve the VR Room you can choose one of the doors to progress further into The Maze
and find your teamplayers to unlock the Big Master Multiplayer Room.
Share knowledge about the rooms and try to get the best The Maze time ever!
We now support LIV! We are curious about the great video's you'll produce with this amazing feature :)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The core idea is okay, but as of now (see post date of this review), there are a bunch of issues: * Ingame navigation is not intuitive. There were certain instances where I kind of knew how to navigate, but not really. A friend of mine had issues because he could not navigate a level at all using his oculus controllers. * Ingame voice in multiplayer cut out at some point, so I could not hear my friend, but he could hear me. I still think that there's a bunch of potential in the core concept of this game, so if you're willing to give it a try and deal with issues, it's probably okay for the current price. Otherwise, I suggest to wait until this game finishes its early access phase.1 found this helpful
m
Fun
Game just didnt work, i couldnt do anything
trash on oculus because it would put me in the floor and i cant reset the position for me or my friend on a different pc and it didnt work at all
Started game up, it was extremely loud. Tried to find a menu to turn the game volume down, there was none. When I tried to play with a friend, I accidentally chose "Host Game" instead of join, and found there was no way back to the main menu that I could find, had to close the game and restart to get to the menu again. Once actually in the game it was alright, but nothing special. It was very obscure what to do half the time, no indication of what objects are interactable and which are not. The area in which your hands have to be with an object to interact with it is extremely small. The ropes you climb were very inconsistent to grab because of it. Once you get into the main room it gets a little better, though the last room is really obscure and cluttered to the point that it's distracting and we spent over 10 minutes before we happened onto the mechanic the game was trying to have us perform. There was also a lack of rotation options, snap rotation is something that should really be in any game where you're expected to rotate around consistently. The lack of a real menu to adjust options, the lack of ability to go back to the starting screens, the lack of feedback from the gam…
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