

The Ruins: VR Escape the Room
Blue Entropy Studios · 2017 · Action, Adventure, Indie, Strategy, VR
PC
Mixed54% · 26
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About The Ruins: VR Escape the Room
The Ruins: VR Escape the Room is a fully room-scale adventure of a lifetime. Your grandfather was a well renown archaeologist who went missing after alluding to his great discovery. He never returned from his last adventure. Through his studies, you managed to track down his last location. Where will this perilous journey take you?
Available for Arcades on SpringboardVR
Features:
- Fully room-scale gameplay designed to take full advantage of modern VR. No teleporting or artificial locomotion. (2.1mx1.8m)
- Many chambers, rooms, and locations to explore. All of them seamlessly connected in this immersive adventure.
- An epic, short, story about the history of your grandfather and the secrets he uncovered.
- Several puzzles involving hidden objects, sounds, and symbols to be solved.
- High definition textures, foliage, and dynamic lighting make a very immersive experience.
- Professional voice acting, beautiful ambiance, and custom made soundtrack deliver a unique and high quality experience.
- Spacial audio realistically enhances objects and various other sounds.
- Two mesmerizing endings.
Available for Arcades on SpringboardVR
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A VR escape-the-room game which takes about 20 minutes to beat. There are only a few extremely simple puzzles here; most of the game involves finding things on the floor or in jars. Overall, I don't think it's worth the time or money. Try one of [url=https://store.steampowered.com/curator/9686972-First-Person-Exploration-and-Puzzle-Game/list/49916]the better ones[/url] instead.2 found this helpful
Crashed three times...
if it sorted its controls and glitches out itd be good maybe?! I like standing games that take reality into account.. [>VR/<Reality] > pick up gem < fail osmosis on the coffee table (loss of beverage table.) > croutch walk to pick up jug < walked off mat area and punched a hole through my slumbering grandad. > insert shape into shaped recess < insert coaster into cat recess >throw rock at precarious object < sling hot coffee on healing grandfather. I was pulled out of this adventure prematurely by unreal crash report! FREEDOM! TWO WORDS TURN AND TELEPORT!
I simply can't get over how clunky this game is, especially when there doesn't seem to be a "save on leave" mechanic.
Played on the HTC Vive. It's an ok short game, looks pretty good, not that difficult, the 0.6 hrs is also including a restart after the first 2 rooms, as for some reason the game just quit on me. It does has it's flaws with rooms being too low, I'm only 1.74m and I started a room in de dark, which was actually me stuck inside a rock.. I got the game in a VR bundle on indiegala.. At the moment of writing the price on steam is 3,29 euro, and that might be just be a price which makes me doubt if I should buy it or not.
more of a school project. needs a lot of work.
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