

The Untitled Tower
FRIEVE · March 19, 2025 · Action, Action-Adventure, 2D Platformer, Bullet Hell, Side Scroller
The Untitled Tower is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
The Untitled Tower price
The Untitled Tower is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About The Untitled Tower
The Untitled Tower is a challenging action game where you climb a demon-controlled tower, defeat over 90 unique bosses, and rescue a princess while meeting strange residents along the way. With destructible bullet patterns, dodge rolls, weapon special moves, and genre-shifting gimmicks like RPG segments and block-breaking challenges, this nine-year solo-developer project offers 45-80 hours of content packed with mini-games, hidden bosses, and weapon upgrades.
The Untitled Tower — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The Untitled Tower is a lengthy 2D action platformer that blends platforming, bullet-hell combat, and increasingly creative gimmicks as players ascend a mysterious tower, with most reviewers praising its surprising depth, unique charm, and memorable moments despite acknowledging janky controls and a slow early game. The game's greatest strength appears to be its unpredictability and the care evident in years of development by its creator, though it won't appeal to everyone and divides players on whether its quirks enhance or detract from the experience.
As stated in the description The Untitled Tower is a "highly challenging action game". Though this doesn’t really capture the full picture. The Untitled Tower’s difficulty is unlike anything you typically see in difficult action games. I think this can make it frustrating, and I found frustration was an emotion I often felt playing it. But when I’m looking back on it, it’s also something so interesting and clever that it’s hard to be mad at it once you already know. Untitled tower is a knower's game, a game where knowledge and planning are going to matter much more than mechanical precision. As an example boss fights in the game have a fascinating system for having bonus attack phases. As time passes during a boss an enrage meter will fill up, which when full buffs the current phase to a harder version of itself. More critically, when that phase ends you will enter an additional “resortstroke” phase. These are sort of similar to Touhou’s spell cards, being more gimmicky and playfully designed than the regular attack phases. Some of these are also absurdly difficult, and entering them can feel like a trap. Because of this an efficient player might decide to take an earlier resortst…4 found this helpful
When I first started playing this game, I really wasn’t feeling it. The early game is pretty slow to start, the jump physics and controls are a bit jank, the bosses weren’t too impressive. But as I went further and further into this behemoth of a game, it gradually became greater and stronger all across the board. New gimmicks in every area! Hard bosses with cool danmaku patterns! The controls… well they still stay kind of jank. But in the end, after clearing, I think the game stands strong as a solid action platformer with some flaws. And it’s partially these flaws that help to elevate the experience into something memorable. The Untitled Tower is first and foremost a platformer. Every area has tons of jump setups that start out basic but get more and more elaborate as the game goes on. While the early game just has simple jumps between stationary platforms, maybe killing some non-moving enemies on your way, the late game has you jumping around moving platforms while instakill lasers phase in and out of existence and enemies fire a hundred missiles at you. The sheer variety of gimmicks on display here is really commendable. There’s standard stuff like gravity flipping, autoscroll…4 found this helpful
maybe you think it's fps games. maybe you think it's old n64 platformers. maybe you think it's arcade rhythm games with controllers that look like a device from the future. no. the best type of games are games made by one odd Japanese guy over the course of multiple years as they stew in their own game development juices, endlessly iterating on their ideas until out comes something that is both immediately recognizable in it's influences but also bafflingly strange in it's specific flavors. it gave us touhou, it gave us cave story, and it still continues to give to this day with last year's combo of Queen Of Treasure Isle and this game, The Untitled Tower. a bit of platforming, a bit of bullet hell, a bit of mean jokes at the player's expense, a bit of existential anime strangeness, and that's in the bare surface i've just started exploring. the game page says it would expect you to take 40 hours to beat this game and i believe it!!! i can't really judge games like this because i love them too much. i love seeing the rabbit holes that get chased when someone gets to really explore their passion. . i love this ♥♥♥♥. if the cost of living in America wasn't so horrifically high …3 found this helpful
The Untitled Tower is a sprawling 2D action adventure built around a deceptively straightforward objective: escape the depths of an enormous tower, climb toward its highest reaches, and rescue a princess held by a demon. That familiar fantasy premise soon becomes much stranger, however, as the tower reveals an eccentric collection of inhabitants, enemies, bosses, hazards, and unexpected situations. The protagonist begins in the basement with limited knowledge of what is happening, and the gradual ascent provides both physical progression and narrative discovery. Instead of treating the tower as a simple sequence of levels, the game uses its tremendous size to create a prolonged journey in which reaching the next major encounter often feels like another milestone in a much larger expedition. Developed by FRIEVE and _/-^ and published by _/-^, the game places considerable emphasis on challenging side-scrolling combat. Its action incorporates bullet-hell elements, meaning that encounters can fill the screen with dangerous projectiles while environmental traps and conventional enemies add further pressure. Fortunately, the player is given mechanics that make these situations more tact…3 found this helpful
The Untitled Tower is a much bigger game than I expected when I first saw the title. It starts with a simple goal of climbing a mysterious tower to rescue a princess, but it quickly turns into a huge action adventure packed with bullet hell sections, strange bosses, traps and completely unexpected gameplay ideas. I liked how unpredictable it is because I never really knew what the next floor was going to throw at me. The combat is where the game really surprised me. I have to deal with enemies, environmental hazards and large amounts of projectiles, but I am also given tools that let me fight back against the chaos. Some attacks can destroy incoming bullets, while the rolling dodge gives me a way to escape situations that initially look impossible. I enjoyed learning when to attack and when to simply get out of the way. The weapons are another strong part of the design. Each one has special techniques that can completely change how I approach certain situations, so experimenting with them can make difficult encounters much easier. I liked the feeling of discovering that an obstacle I thought required perfect reflexes could actually be solved by using a weapon in a clever way. Th…1 found this helpful
"The Untitled Tower" is a weird Japanese hybrid 2D retro platformer/bullet hell shmup. The idea is that you're a little anime girl and you have to go rescue another little anime girl in a tower/dungeon/whatever. It's an uninspired mess, and the lack of inspiration ties in perfectly to the lack of quality. What do you do in the game? The game is split into shmup and platforming sections. Both are poorly done and uninteresting, although they do at least appear to be mostly bespoke. This feels like a genuinely, if badly made game. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just f…1 found this helpful
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