

To Make a Game
TheBluePenguin · February 12, 2022 · Casual, Visual Novel, Choose Your Own Adventure, Pixel Graphics, 2D
Buy To Make a Game from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy To Make a Game — official stores
To Make a Game price by region
To Make a Game costs £0.95 in the United Kingdom, $0.99 in the United States, €1.09 in Europe (EUR), CA$1.19 in Canada, A$1.40 in Australia, NZ$1.59 in New Zealand, R$3.99 in Brazil and zł4.15 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.95 | £0.95 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| €1.09 | €1.09 | — | 1 | |
| CA$1.19 | CA$1.19 | — | 1 | |
| A$1.40 | A$1.40 | — | 1 | |
| NZ$1.59 | NZ$1.59 | — | 1 | |
| R$3.99 | R$3.99 | — | 1 | |
| zł4.15 | zł4.15 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About To Make a Game
To Make a Game is a meta visual novel where you experience a developer's journey creating this very game, blending personal narrative with dramatic flourishes and alternative endings. It's a brief, artful exploration of game development itself, told through atmospheric audio and pixelated visuals over 13 to 24 minutes.
While this game can be a form of entertainment it is also a deeply personal experience I had. (Although dramatized and peppered with some alternative endings). I wish it to be experienced as a form of art before a game.
Features
- Short gameplay (13-24 minutes)
- Atmospheric audio
- Pixelated graphics
To Make a Game — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
To Make a Game is a short, personal visual novel that resonates strongly with players, particularly those interested in game development and creative struggles. Players praise its relatable exploration of creative anxiety and motivation, though its brevity and niche subject matter mean it appeals primarily to those who connect with its themes about the indie game-making process. Most players who engage with it seem to feel it's worth experiencing, especially for those in creative fields.
i love this game and showing it to my friends.1 found this helpful
Struck a nerve, didn't it?1 found this helpful
That's a short, but very interesting game. If you're into GameDev or any sort of modding for games - that's definitely should be in your 100% completed in your library.1 found this helpful
To Make a Game is a compact and deeply personal visual novel that turns the anxiety of creative work into the foundation of its story. Instead of constructing a large fictional universe or relying on complicated gameplay systems, it focuses on something much more ordinary and relatable: wanting to create something while repeatedly struggling to find the motivation and confidence to finish it. The concept is deliberately self-referential, since the story reflects the creator's own experiences while developing the project itself. TheBluePenguin serves as both developer and publisher, which strengthens the feeling that this is an individual artistic expression rather than a conventional commercial production. The story places the player in the unusual position of encouraging someone who is having difficulty completing a game. Procrastination, uncertainty, lack of confidence, and the fear that creative effort might ultimately amount to nothing become central parts of the narrative. Some events are dramatized and the branching possibilities prevent the experience from functioning purely as an autobiography, but the personal foundation remains obvious. The result feels almost like an in…
fun little story. my name was robert paulson.
I will play it later
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