

To The Capital
Kormishenkov Anton · 2016 · RPG, JRPG, Roguelike, Pixel Graphics
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Screenshots
About To The Capital
Features
- Combination of Roguelike and jRPG!
- Generated world!
- Pretty graphics!
- Great soundtrack!
- Fights, upgrade and trade!
- Improved weapons and armor!
- Dungeons, monsters, golds and loot!
You are a messenger with the southern border are sent to the capital to deliver a message to the king of traitors in the Council, eager to overthrow the current government.
Found out about the sent messenger, the Council began to send out the announcement of the reward for Your head.
Your objective is that would reach the capital in the North and to give the king a message about traitors.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the roguelike structure and procedural generation that keeps the journey feeling unpredictable, and respect the modest scope for the low price point. However, most criticize the combat as overly simplistic and repetitive, with encounters happening too frequently and offering minimal strategic depth beyond basic stat comparisons and selecting targets, combined with unclear UI feedback that makes it easy to autopilot through fights dangerously.
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…2 found this helpful
Way too simple and repetative. YOu have fight every 5 moves2 found this helpful
To The Capital is a modest roguelike RPG that blends traditional turn-based combat with a procedural journey structure, aiming to recreate the feel of classic adventure games where persistence and gradual improvement define success. Developed and published by Kormishenkov Anton, it presents a straightforward premise—travel across a dangerous land to deliver a crucial message—but builds its identity around the unpredictable nature of the journey rather than the destination itself. The game’s structure is rooted in repetition, but not without purpose. Each run sends the player across a procedurally generated map filled with encounters, settlements, and branching paths, creating a sense of constant risk and decision-making. Movement across the world is more than just traversal; it becomes a strategic layer where choosing when to fight, when to retreat, and when to explore can determine the outcome of an entire run. This creates a steady tension, as progress is never guaranteed and even small mistakes can have lasting consequences. Combat draws heavily from classic JRPG conventions, offering turn-based encounters where preparation and resource management matter more than quick reacti…1 found this helpful
[h1][b]Not Recommended[/b][/h1]1 found this helpful
This game is very basic. And for $2 that's fine. I even appreciate the sort of roguelike elements and randomly generated layouts. But it falls into the old turn-based game pitfall of battles becoming "Get into a random encounter after 3 steps, have bigger stats, press A to attack, win." There's only one attack option and the only strategy is killing the lower HP or higher damage target first. That loop often led to me dying as I would just autopilot through standard fights without realising my health was low, the number didn't even turn red to indicate it, so I lost because I didn't give my occasional A press my full attention. And in my last attempt, I lost because the game decided I took too long. I found a really easy way to grind so I decided to gear up before going, like the game taught me. Then with no warning, game over. The best part of this game is managing your healing items when you go off on an adventure and seeing how far you can go from a town safely. But the cost for a slight miscalculation of that is a game over, there's nothing that helps you get out of a sticky situation for that relief of worming your way back and living to fight another day. You just die. Vis…
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