

Total Annihilation
Cavedog Entertainment · December 18, 2015 · Strategy, RTS, Classic, Great Soundtrack, Sci-fi
Buy Total Annihilation from Steam at $4.99 — the cheapest of 2 stores we compare.
Where to buy Total Annihilation — official stores
Total Annihilation price by region
Total Annihilation costs $2.99 in Georgia (USD), £3.99 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$5.49 in Canada, NZ$5.99 in New Zealand, A$7.50 in Australia, R$10.49 in Brazil and zł17.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.99 | $2.99 | — | 2 | |
| £3.99 | £3.99 | — | 2 | |
| $4.99 | $4.99 | — | 2 | |
| €4.99 | €4.99 | — | 2 | |
| CA$5.49 | CA$5.49 | — | 2 | |
| NZ$5.99 | NZ$5.99 | — | 2 | |
| A$7.50 | A$7.50 | — | 2 | |
| R$10.49 | R$10.49 | — | 2 | |
| zł17.99 | zł17.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Total Annihilation
Command massive armies across alien worlds in this groundbreaking real-time strategy game featuring fully 3D units and terrain that revolutionized the genre in 1997. Lead either the Core or the Arm through an epic 4,000-year war across hundreds of maps with diverse unit types, dynamic environmental factors, and deep strategic gameplay that still captivates players today.
Story / Background
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Key information
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
Game features
- Upon release, the original TA game boasted:
- Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
- True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
- Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
- More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
- Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
- Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
- Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
- Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
- Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
- Over the years, the TA community has created literally thousands of third-party units and hundreds of maps to customize a player's TA experience. Numerous utilities, missions, mods, and factions have also been created to rebalance or totally convert the game; many of these units are still in competitive online and skirmish play today. Modern modifications to the game push the venerable 16-year-old TA engine to new limits with complex scripting, allowing for mass unit transporting, instant map-wide teleportation, upgradeable units, and true shields — plus much more.
More information
Total Annihilation — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player, Multiplayer
- PC Game Pass
- Not included
Total Annihilation in the rankings
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Total Annihilation is widely praised as a classic RTS that still holds up well today, with players appreciating its engaging gameplay, memorable music, and solid campaigns despite some barebones mission design. Common complaints include outdated UI scaling issues on modern displays, inconsistent hotkey layouts, and multiplayer connectivity problems that require workarounds like port forwarding. Players generally recommend it as a worthwhile experience for RTS fans, particularly those with nostalgia for the original.
great game
Lovely old classic game.
This is one of the best games ever made. This is still my recommendation as the best RTS ever made.
Still a blast in 2026! I played the vanilla Steam version and had a great time with it. Running a custom resolution made a huge difference for me—at native 3440x1440 on a 40" monitor, the UI and text felt a bit too small, so tweaking that was a game-changer. It felt amazing to finally play through and finish the campaigns that used to beat me back when I was a 12-year-old kid! Minor downside: The German version isn't included on Steam, and I couldn't get a German language pack working. Thankfully, voice acting is only present in the intro and brief mission briefings, so outside of missing a bit of nostalgia, it’s not a major issue. Highly recommended!
What is a barebones campaign and discovering how air to ground flying units that have built in evasive maneuvers is not a broken unit to beat the AI with? Thats Total Annihilation. Ok some of the extra campaigns might be more interesting, but the first ARM campaign was just a-moving 25 air to ground air vehicles into a base and be victorious were exciting. Music: One or two memorable tracks, 3m loops that have character but aren't Starcraft 1 or Age quality across the board Graphics: For its time the graphics are good, the units can be parsed but it still takes time to know what does what. Gameplay: Some of the default hotkeys are weird, like Ctrl 1-9 make groups, but 1-9 flip through the command cards while alt 1-9 select the groups. Commander builds your tier 1 and has a destructive gun that uses energy. This is all about income vs expense, you don't really need to bank an economy if your keep the cash flow close to zero. Tech trees aren't that difficult, have multiple tiers... need to build a construction vehicle from a building to move up, but once they start a building you can have anyone finish the build. Want to advance a tree, need the construction vehicle of walke…
[h1]Online multiplayer doesn't work without port forwarding or 3rd party software.[h1]
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