Tower of Nod

Tower of Nod

Indiana Kuffer · October 24, 2024 · Action Roguelike, Precision Platformer, 2D Platformer, Roguelite, Indie

Buy Tower of Nod from Steam at $4.99 — the cheapest of 1 store we compare.

PC
3 user reviews100% · 3
Best price
$4.99
lowest tracked $3.99
Steam Buy at Steam

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Where to buy Tower of Nod — official stores

Steam
Steam
Standard Edition · Steam
$4.99
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Tower of Nod price by region

Tower of Nod costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.

Cheapest Tower of Nod offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $3.29 $3.29 — 1
United Kingdom £4.29 £4.29 — 1
United Statesyour region $4.99 $4.99 — 1
Europe (EUR) €4.99 €4.99 — 1
Canada CA$6.49 CA$6.49 — 1
New Zealand NZ$7.39 NZ$7.39 — 1
Australia A$7.50 A$7.50 — 1
Brazil R$16.99 R$16.99 — 1
Poland zł22.99 zł22.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Tower of Nod

Tower of Nod is an action-roguelike deckbuilding platformer that combines precision platforming with unique sleep-based controls. You play as a Hero, able to manipulate falling blocks while asleep, building your way upwards in a constantly shifting tower filled with peril and mystery. Every run brings new challenges, treasures, and surprises in this one-of-a-kind roguelike adventure.Alternate between guiding your Hero through dangerous traps and monsters, and entering the Dream Phase, where you control falling blocks to create a safe path forward. Tower of Nod offers a blend of platforming and puzzle-solving, requiring quick reflexes and strategic thinking to conquer each floor.Key Features:
  • Unique Sleep-Based Controls: Manipulate blocks and build your path while in the Dream Phase. Use springs, healing auras, balloons, and other abilities you encounter to your advantage, but beware of deadly traps like bombs and flamethrowers.
  • Roguelike Elements: Every climb is different with procedurally generated floors of carefully crafted hazards. Discover new block types, relics, and enemies with each attempt.
  • Deckbuilding Mechanics: Assemble a library of powerful relics and blocks as you ascend, and combine them to create powerful synergies for a greater chance at survival.
  • Challenging Precision Platforming: Leap through traps, dodge monsters, and outmaneuver rising lava as you race to reach the top of the tower.
  • Eerie Fantasy-Horror Atmosphere: Immerse yourself in a dark and mysterious world challenging both your skill and courage. Throughout your climb, encounter unique individuals that breathe life into the tower's haunting secrets.
Do you have the skill to climb the ever-shifting Tower of Nod and reveal its hidden treasures?The end is nearly in sight… keep climbing!

Tower of Nod — game info

Platforms
Windows, macOS, Linux / SteamOS
Steam Deck
Playable
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Tower of Nod is a unique tetris roguelike platformer that combines puzzle mechanics with platforming in creative ways, with players praising its well-implemented mechanics, emergent gameplay, charming art style, and high skill ceiling that rewards experimentation. While most reviews highlight the game's solid execution and engaging design, one reviewer mentions frustration with laser difficulty spikes, though this complaint is not echoed across the feedback. Players seem to agree the game offers good value and plenty to discover for those willing to master its mechanics.

Recommended Oct 28, 2024
In a sea of indie roguelikes, this was the only one during next fest that actually caught my attention. It's fun, really unique, has a very high skill ceiling, etc. I haven't even beaten the first floor yet but given the cheap price and the sheer fun of the game I can definitely recommend it. Basically a cruel game of tetris where you need to create platforms for yourself to climb to the top of a room. You can earn more tetronimos to add to your deck, and they might have wacky effects. The platforming is simple at first, but there are ways you can stack up blocks to account for walljumping or headbonking, and you can even make use of the falling block itself in a pinch. There' I do have a few complaints. The lasers fire far, far more quickly than they should. It's basically impossible to react to them when they appear, and the intervals between them seem pretty random. Either make the tell last a lot longer before the laser fires, or have the lasers fire at a concrete interval. Also, I don't think the falling lava should be affected by physics, because sometimes it can move around in unexpected ways leading to cheap hits. And finally, it would be nice if the default jump was just…
6 found this helpful
Recommended Oct 29, 2024
Have you ever seen a tetris roguelike platformer before? I know I didn't. The mechanics are well implemented, and the game is more than challenging enough to force you to experiment with them and find solutions. It's what they call emergent gameplay. The infinite replayability probably isn't quite there, but there's plenty of stuff to discover to keep it interesting until the point of beating the game. With some pretty nice art and level designs, and again, just a solid, clean execution of the gameplay elements, it makes for a well made experience.
3 found this helpful
Recommended Dec 3, 2024
This game is a unique mix of some very familiar and time tested mechanics: Tetris, platforming, and rouge-likes. It's a very lean game with little to no bloat, and it has a surprising amount of character/charm given the simple visual style. The game play is very dynamic and for lack of a better term, has a sort of emergent feel to it. By emergent I mean that mechanics often have a dual purpose and react as real entities rather than key to lock solutions. An example of this is the Tetris pieces themselves, while you can simply bring them down and stack them as expected, you can also platform on them while they are in free-fall. This opens up a surprising amount of platforming possibilities and I found ways to quickly reach the exit door by combining the wall jump with the temporary elevated position of Tetris pieces. If you are interested enough to bother reading the reviews, I highly recommend that you at least try the demo for this game.
2 found this helpful

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