Triple Take

Triple Take

FlyAway Studios · 2022 · 2D, Horror, Precision Platformer, Pixel Graphics, Controller

PC
Very Positive85% · 54
Best price 61 Great deal
$0.78-90%
$8.03lowest tracked $0.60
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Screenshots

About Triple Take

When you start any level for the first time, it might seem to be almost too easy to beat, but the levels evolve when you play further. Every time you beat any level, the level changes somehow and you need to play it again.

Three times. Triple Take. Ok, you got it.

This makes completing levels… difficult. Jumps become more difficult, new threats reveal themselves, and new pathways open up! Difficult.

Main features


  • Three variations of each level
  • 5 worlds and over 50+ levels
  • Boss fights!
  • Different worlds are shaded a different color
  • Includes an amazing OST by Tobias Roberts

“Triple Take introduces some really surprising game design ideas that left us stunned at first sight”, an anonymous person from Bonus Stage Publishing states, and continues: “Oh, and I need to add that speedrunning this game will be absolutely hilarious to watch.”

Discover the real truth of the game. But be careful, it might not be happy to be discovered. Oh, and this is also a horror game. I almost forgot to mention that.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 21, 2026
Triple Take is a precision platformer developed by FlyAway Studios and published by Bonus Stage Publishing that transforms a familiar side-scrolling formula into something far more unusual through clever design and surprising structural ideas. At first glance, it resembles a traditional retro-inspired platformer built around hazards, movement mastery, and increasingly demanding stages. However, the game quickly reveals a stronger identity through mechanics that challenge player expectations and reshape how progression works. Instead of simply pushing players through levels one time before moving forward, Triple Take builds its entire experience around repetition, adaptation, and unpredictability. The core idea immediately separates it from countless other platformers. Every stage requires three separate completions, but repetition never functions as padding or artificial length. Levels evolve after each successful run. Hazards shift positions. Routes transform. Familiar environments become unfamiliar. Players who believe they fully understand a stage quickly discover that mastery is temporary. Triple Take continuously changes the rules without abandoning the systems players have a…
1 found this helpful
Not recommended Jul 8, 2026
Positives first, because at the core this is a good game no doubt, but there is just too much that keeps me from recommending it. I really enjoyed the characters and the dialogue. They are all very distinct and I personally found them funny and was looking forward to new interactions after each level. I also enjoyed the music. While each track is rather repetitive/loops quickly, each world and boss has its own music so the tracks never overstay their welcome. The Boss-fights are also pretty creative and fun. Now however the Negatives and they all have one complaint in common: Wasted Potential. Wasted Potential everywhere. First the level design, especially the hazards. I went into this expecting somewhat of a challenge having read some of the reviews. This challenge never came with the exception of the last phase of the final boss. Its just that the levels never do anything truly interesting. The worlds introduce new hazards and then proceed to do nothing with them. At times hinting at cool ideas just to not explore them. Concerning difficulty It also felt like the level designer was scared to make the levels truly difficult, giving you savespots/restspots everywhere to the poin…
Not recommended Jul 4, 2026
I'm fairly mixed on this game but I think ultimately I lean towards a negative review. I think when the game is doing something right it's fairly neat, but the flaws just really hold it back. Biggest flaw is for sure the hitboxes. The player's hitbox is huge and this is a huge issue in a precision platformer. There's a lot of one gap jumps and man you'll just hit something when you think you are going straight on. The final boss was particularly annoying due to many moves exploding slightly larger causing you to barely dodge something, and still get hit despite visually it looking nowhere near you. Jumping is also pretty annoying, holding down the jump will make you continuously jump in place, but this is an issue when holding down the jump also makes you jump higher. It caused a lot of issues where I would make a far jump, but the player does a second jump I don't want when I land and since I stopped holding the jump it would be a tiny jump that often kills me since I wasn't expecting it. The game has a lot of gimmicks which some can be fun (air and ropes usually led to some decent design), but a lot just don't feel like they work right. Wall jumping feels really bad, jumping off …
Recommended May 14, 2026
Cool game, AWESOME soundtrack my one complaint is that the hit boxes for what can kill you feel WAY TOO BIG but overall it is a very fun game!
Recommended Apr 21, 2026
Actually one of my favorite games ever! Love the characters so much! Love them all. Really could not recommend more. Loved the characters more than anything, genuinely 10/10 game.
Recommended Jan 22, 2026
Really enjoyable and sometimes challenging little platformer (especially the final boss)! I like that some levels are "move as you please" and in others you're pushed from the left side so moving quickly adds to the challenge on those levels. It also incorporates a game mechanic I've never seen before: file manipulation (by the player) in the file browser on your computer. The challenge of each level varies, from relatively easy to moderately difficult, but none of them are impossible. The bosses are all challenging, but again, some more than others (the exception being the final boss which is quite challenging). Overall it's a game whose required effort feels just fair enough to give it "one more try". And the characters / writing / "non-puzzle" mechanics are creative enough to set this game apart. After 3.5 years since release, it's a shame to only see 49 reviews. This game deserves more attention than that.

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